// Update is called once per frame
    void Update()
    {
        if (pathResetable && Input.GetMouseButtonDown(0))
        {
            pathFinder.resetPath();
            unitSelected = false;
        }

        if (pathSelected)
        {
            pathResetable = true;
        }

        if (Input.GetMouseButtonDown(1) && !markedUnit.isStillMoving())
        {
            StartCoroutine(markedUnit.moveUnit());
        }

        if (unitSelected)
        {
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                cardSelected = true;
                //unitcontroller soll karte 1 einsetzen
            }

            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                cardSelected = true;
                //unitcontroller soll karte 2 einsetzen
            }

            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                cardSelected = true;
                //unitcontroller soll karte 3 einsetzen
            }

            if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                cardSelected = true;
                //unitcontroller soll karte 4 einsetzen
            }

            if (Input.GetKeyDown(KeyCode.Alpha5))
            {
                cardSelected = true;
                //unitcontroller soll karte 5 einsetzen
            }

            if (Input.GetKeyDown(KeyCode.Alpha6))
            {
                cardSelected = true;
                //unitcontroller soll karte 6 einsetzen
            }
        }
    }