List <Vector3> goPoint; // 패스파인더를 통해 만들어진 루트입니다. //List<Vector3> routePoint; // 패스파인더를 통해 만들어진 꺾는 곳들입니다. //List<myNode> goPoint; // Start is called before the first frame update void Start() { SightRange = 6; //memoryMap = new Dictionary<Vector3, int>(); myTransform = GetComponent <Transform>(); myPathFinder = GetComponent <PathFinder>(); myUnitMovable = GetComponent <UnitMovable>(); directionList = GetComponent <UnitMovable>().directionList; //directionList = new List<Vector3>(); //openNodeDic = new Dictionary<Vector3, myNode>(); //closedNodeDic = new Dictionary<Vector3, myNode>(); //moveSpeed = 3; }
//List<GameObject> // Start is called before the first frame update void Start() { selectedUnit = null; selectedUnitMovable = null; }