public void SetUnit(UnitMng unitMng, eUnitType unitType, PlayerCtrl owner, Vector3 unitPos) { this.unitMng = unitMng; this.unitType = unitType; this.owner = owner; SetJob(eUnitJob.Worker); transform.localPosition = unitPos; transform.name = (nUintCnt++) + "-" + Owner.name + "-Unit"; OnGround(); Owner.RegisterPlayerUnit(this); }