public override void BuildUnitMetaInfo() { UnitMetaInfoDictionary.Add(1, new UnitMetaInfo(1, "HUNDRED", 3, 3)); UnitMetaInfoDictionary.Add(2, new UnitMetaInfo(2, "THOUSAND", 3, 6)); UnitMetaInfoDictionary.Add(3, new UnitMetaInfo(3, "LAKH", 2, 8)); UnitMetaInfoDictionary.Add(4, new UnitMetaInfo(4, "CRORE", 2, 10)); CurrencyName = "RUPEES"; CoinName = "PAISE"; }
public override void BuildUnitMetaInfo() { UnitMetaInfoDictionary.Add(1, new UnitMetaInfo(1, "HUNDRED", 3, 3)); UnitMetaInfoDictionary.Add(2, new UnitMetaInfo(2, "THOUSAND", 3, 6)); UnitMetaInfoDictionary.Add(3, new UnitMetaInfo(3, "MILLION", 3, 9)); UnitMetaInfoDictionary.Add(4, new UnitMetaInfo(4, "BILLION", 3, 12)); UnitMetaInfoDictionary.Add(5, new UnitMetaInfo(5, "TRILLION", 3, 15)); UnitMetaInfoDictionary.Add(6, new UnitMetaInfo(6, "QUADRILLION", 3, 18)); UnitMetaInfoDictionary.Add(7, new UnitMetaInfo(7, "QUINTILLION", 3, 21)); UnitMetaInfoDictionary.Add(8, new UnitMetaInfo(8, "SEXTILLION", 3, 24)); UnitMetaInfoDictionary.Add(9, new UnitMetaInfo(9, "SEPTILLION", 3, 27)); UnitMetaInfoDictionary.Add(10, new UnitMetaInfo(10, "OCTILLION", 3, 30)); UnitMetaInfoDictionary.Add(11, new UnitMetaInfo(11, "NONILLION", 3, 33)); UnitMetaInfoDictionary.Add(12, new UnitMetaInfo(12, "DECILLION", 3, 36)); UnitMetaInfoDictionary.Add(13, new UnitMetaInfo(13, "UNDECILLION", 3, 39)); UnitMetaInfoDictionary.Add(14, new UnitMetaInfo(14, "DUODECILLION", 3, 42)); UnitMetaInfoDictionary.Add(15, new UnitMetaInfo(15, "TREDECILLION", 3, 45)); UnitMetaInfoDictionary.Add(16, new UnitMetaInfo(16, "QUATTUORDECILLION", 3, 48)); UnitMetaInfoDictionary.Add(17, new UnitMetaInfo(17, "QUINDECILLION", 3, 51)); UnitMetaInfoDictionary.Add(18, new UnitMetaInfo(18, "SEXDECILLION", 3, 54)); UnitMetaInfoDictionary.Add(19, new UnitMetaInfo(19, "SEPTENDECILLION", 3, 57)); }