Exemple #1
0
 void EndEpisode()
 {
     GameObject[] Remained = inspector.getCurrentUnits();
     foreach (GameObject unit in Remained)
     {
         if (inspector.setScriptsFrom(unit))
         {
             if (inspector.getScriptType() == "Unit")
             {
                 inspector.removeFrom(unit);
                 Destroy(unit);
             }
             else if (inspector.getScriptType() == "AgentScript")
             {
                 Debug.LogWarning("Agent Remained after episode ends");
             }
         }
     }
     sys.battleStarted = false;
     System.Array.Resize(ref sys.knightUnits, 0);
     System.Array.Resize(ref sys.enemyUnits, 0);
     foreach (GameObject unit in inspector.getInstantiatedUnits())
     {
         Destroy(unit);
     }
     foreach (GameObject corpe in GameObject.FindGameObjectsWithTag("Ragdoll"))
     {
         corpe.GetComponent <DeleteParticles>().DestroyMe();
     }
 }
Exemple #2
0
    //get all units in range of a certain position
    public GameObject unitsInRange(Vector3 position)
    {
        //store the units in an array
        GameObject[] allUnits = inspector.getInstantiatedUnits();

        //foreach unit, check if it's in range and return as soon as one of them is
        foreach (GameObject unit in allUnits)
        {
            if (Vector3.Distance(unit.transform.position, position) < levelData.checkRange && unit.gameObject != currentDemoCharacter)
            {
                return(unit);
            }
        }

        //after checking all units, return null
        return(null);
    }