Exemple #1
0
    public void Damage(UnitGridCombat Attacker)
    {
        if (Attacker.GetComponent <CHARACTER_PREFS>().tipo == CHARACTER_PREFS.Tipo.MELEE)
        {
            attackID = 1;

            attackedByMelee  = true;
            attackedByArcher = false;
            attackedByHealer = false;
            attackedByTank   = false;
            attackedByMage   = false;

            if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL1)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 25.0f + ((25.0f / 100.0f) * 55.0f);
                }
                else
                {
                    damageAmount = 25.0f;
                }
            }
            else if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL2)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 30.0f + ((30.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 30.0f;
                }
            }
            else if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL3)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 35.0f + ((35.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 35.0f;
                }
            }
        }
        else if (Attacker.GetComponent <CHARACTER_PREFS>().tipo == CHARACTER_PREFS.Tipo.RANGED)
        {
            attackID = 2;

            attackedByMelee  = false;
            attackedByArcher = true;
            attackedByHealer = false;
            attackedByTank   = false;
            attackedByMage   = false;
            if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL1)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 20.0f + ((20.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 20.0f;
                }
            }
            else if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL2)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 25.0f + ((25.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 25.0f;
                }
            }
            else if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL3)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 30.0f + ((30.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 30.0f;
                }
            }
        }
        else if (Attacker.GetComponent <CHARACTER_PREFS>().tipo == CHARACTER_PREFS.Tipo.HEALER)
        {
            attackedByMelee  = false;
            attackedByArcher = false;
            attackedByHealer = true;
            attackedByTank   = false;
            attackedByMage   = false;
            if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL1)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 10.0f + ((10.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 10.0f;
                }
            }
            else if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL2)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 15.0f + ((15.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 15.0f;
                }
            }
            else if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL3)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 20.0f + ((20.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 20.0f;
                }
            }
        }
        else if (Attacker.GetComponent <CHARACTER_PREFS>().tipo == CHARACTER_PREFS.Tipo.TANK)
        {
            attackedByMelee  = false;
            attackedByArcher = false;
            attackedByHealer = false;
            attackedByTank   = true;
            attackedByMage   = false;
            if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL1)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 15.0f + ((15.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 15.0f;
                }
            }
            else if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL2)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 20.0f + ((20.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 20.0f;
                }
            }
            else if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL3)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 25.0f + ((25.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 25.0f;
                }
            }
        }
        else if (Attacker.GetComponent <CHARACTER_PREFS>().tipo == CHARACTER_PREFS.Tipo.MAGE)
        {
            attackID = 3;

            attackedByMelee  = false;
            attackedByArcher = false;
            attackedByHealer = false;
            attackedByTank   = false;
            attackedByMage   = true;
            if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL1)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 25.0f + ((25.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 25.0f;
                }
            }
            else if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL2)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 30.0f + ((30.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 30.0f;
                }
            }
            else if (Attacker.GetComponent <CHARACTER_PREFS>().Getlevel() == CHARACTER_PREFS.Level.NIVEL3)
            {
                if (sceneCombatSystem.inspiredAttack)
                {
                    damageAmount = 35.0f + ((35.0f / 100.0f) * 20.0f);
                }
                else
                {
                    damageAmount = 35.0f;
                }
            }
        }
        float dmg;

        dmg = RandomDamage(damageAmount);
        sceneCombatSystem.DamagePopUp(this.GetPosition(), (int)dmg);
        healthSystem.Damage((int)dmg);

        if (healthSystem.IsDead())
        {
            if (Attacker.GetTeam() == Team.Blue)
            {
                if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL1)
                {
                    if (attackedByMelee)
                    {
                        characterManager.meleeExp += 5;
                    }
                    if (attackedByArcher)
                    {
                        characterManager.archerExp += 5;
                    }
                    if (attackedByHealer)
                    {
                        characterManager.healerExp += 5;
                    }
                    if (attackedByTank)
                    {
                        characterManager.tankExp += 5;
                    }
                    if (attackedByMage)
                    {
                        characterManager.mageExp += 5;
                    }
                }
                if (characterPrefs.Getlevel() == CHARACTER_PREFS.Level.NIVEL3)
                {
                    if (attackedByMelee)
                    {
                        characterManager.meleeExp += 25;
                    }
                    if (attackedByArcher)
                    {
                        characterManager.archerExp += 25;
                    }
                    if (attackedByHealer)
                    {
                        characterManager.healerExp += 25;
                    }
                    if (attackedByTank)
                    {
                        characterManager.tankExp += 25;
                    }
                    if (attackedByMage)
                    {
                        characterManager.mageExp += 25;
                    }
                }

                imDead = true;
                sceneCombatSystem.CheckIfDead();
                for (int i = 0; i < sceneCombatSystem.enemiesTeamList.Count; i++)
                {
                    if (!sceneCombatSystem.enemiesTeamList[i].imDead)
                    {
                        sceneCombatSystem.newEnemiesTeamList.Add(sceneCombatSystem.enemiesTeamList[i]);
                    }
                }
                CleanListIA();
            }
            else if (Attacker.GetTeam() == Team.Red)
            {
                imDead = true;
                sceneCombatSystem.CheckIfDead();
                sceneCombatSystem.allydeads += 1;

                if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.MELEE)
                {
                    sceneCombatSystem.numberOfMeleeLeft--;
                }
                if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.RANGED)
                {
                    sceneCombatSystem.numberOfRangedLeft--;
                }
                if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.HEALER)
                {
                    sceneCombatSystem.numberOfHealerLeft--;
                }
                if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.TANK)
                {
                    sceneCombatSystem.numberOfTankLeft--;
                }
                if (characterPrefs.getType() == CHARACTER_PREFS.Tipo.MAGE)
                {
                    sceneCombatSystem.numberOfMageLeft--;
                }

                for (int i = 0; i < sceneCombatSystem.alliesTeamList.Count; i++)
                {
                    if (!sceneCombatSystem.alliesTeamList[i].imDead)
                    {
                        sceneCombatSystem.newAlliesTeamList.Add(sceneCombatSystem.alliesTeamList[i]);
                    }
                }
                CleanListAlly();
            }
        }
        StartCoroutine(FeedbackAttack(Attacker));
    }
Exemple #2
0
 public bool IsEnemy(UnitGridCombat unitGridCombat)
 {
     return(unitGridCombat.GetTeam() != team);
 }