Exemple #1
0
 public void DoAction(float posx, float posy, float duration, int action, int effect, float dir)
 {
     UnitFSM.Blackboard b = fsm.blackboard;
     b.action           = action;
     b.effect           = effect;
     b.elapsedTime      = 0;
     b.duration         = duration;
     transform.rotation = Quaternion.Euler(0, dir, 0);
     fsm.Transition(UnitFSM.State.ID.Action);
     Debug.LogFormat("{0} DoAction {1}", gameObject.name, action);
 }
Exemple #2
0
        public void DoAction(int action, int effect, float duration, float dir)
        {
            UnitFSM.Blackboard b = fsm.blackboard;
            b.elapsedTime = 0;
            b.duration    = duration;
            fsm.Transition(UnitFSM.State.ID.Action);
            MsgDoAction_S2C msg = new MsgDoAction_S2C();

            msg.id       = id;
            msg.posx     = position.x;
            msg.posy     = position.y;
            msg.duration = duration;
            msg.dir      = dir;
            msg.action   = action;
            msg.effect   = effect;
            m_game.Broadcast(msg);
        }