Exemple #1
0
 /// <summary>Init a unit. You normally want to do this right after it was spawned</summary>
 /// <param name="callback">Optional callback to call after tasks, like moving to a node, are completed</param>
 public virtual void Init(UnitEventDelegate callback)
 {
     this.onUnitEvent = callback;
 }
Exemple #2
0
	/// <summary>Should be called right after unit was spawned</summary>
	public override void Init(UnitEventDelegate callback)
	{
		base.Init(callback);
		this.Reset();		
	}
Exemple #3
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 /// <summary>Should be called right after unit was spawned</summary>
 public override void Init(UnitEventDelegate callback)
 {
     base.Init(callback);
     this.Reset();
 }
Exemple #4
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 public virtual void Init(UnitEventDelegate callback)
 {
     onUnitEvent = callback;
 }