Exemple #1
0
 public bool IsUsableNowBase()
 {
     return
         (IsUsableNow() &&
          (UsesLeft > 0 || LimitedUses == false) &&
          myEnergy.IsEnoughEnergyFor(this) &&
          TurnManager.Instance.PlayerHavingTurn == myUnit.PlayerID &&
          AlreadyUsedThisTurn == false &&
          GameStateManager.Instance.IsItPreGame() == false &&
          LegalInPhases.Contains(TurnManager.Instance.CurrentPhase) &&
          (!OnlyInCombat || (OnlyInCombat && myUnit.CheckIfIsInCombat())) &&
          (!UnavailableInCombat || (UnavailableInCombat && !myUnit.CheckIfIsInCombat())) &&
          (!RequiresCanMove || (RequiresCanMove && myUnit.GetComponent <UnitMovement>().CanMove)) &&
          (!RequiresShootingAbility || (RequiresShootingAbility && myUnit.GetComponent <ShootingScript>().IsAbleToShoot())) &&
          (!IsAttack || (IsAttack && myUnit.hasAttacked == false)));
 }