void OnGUI() { List <UnitTB> list = UnitControl.GetUnplacedUnit(); GUIStyle style = new GUIStyle(); style.fontStyle = FontStyle.Bold; int width = 500; int height = 180; if (list.Count > 0) { UnitTB sUnit = list[UnitControl.GetUnitPlacementID()]; for (int i = 0; i < 3; i++) { GUI.Box(new Rect(Screen.width / 2 - width / 2, Screen.height - 185, width, height), ""); } GUI.DrawTexture(new Rect(Screen.width / 2 - width / 2 + 25, Screen.height - 180 - 40, 60, 60), UI.texBar); GUI.DrawTexture(new Rect(Screen.width / 2 - width / 2 + 25 + 2, Screen.height - 180 - 40 + 2, 56, 56), sUnit.icon); style.fontSize = 20; style.normal.textColor = UI.colorH; style.alignment = TextAnchor.UpperCenter; GUI.Label(new Rect(Screen.width / 2 - width / 2, Screen.height - 180, width, height), sUnit.unitName, style); style.fontSize = 16; style.normal.textColor = UI.colorN; style.alignment = TextAnchor.UpperCenter; style.wordWrap = true; GUI.Label(new Rect(Screen.width / 2 - width / 2, Screen.height - 150, width, height), sUnit.desp, style); style.fontSize = 16; style.normal.textColor = UI.colorH; style.wordWrap = false; GUI.Label(new Rect(Screen.width / 2 - width / 2, Screen.height - 30, width, height), "Units to be deployed: " + list.Count, style); GUI.color = Color.white; if (GUI.Button(new Rect(Screen.width / 2 - width / 2 + 10, Screen.height - 50, 50, 40), "<<-", UI.buttonStyle)) { UnitControl.PrevUnitPlacementID(); } if (GUI.Button(new Rect(Screen.width / 2 + width / 2 - 100, Screen.height - 50, 50, 40), "->>", UI.buttonStyle)) { UnitControl.NextUnitPlacementID(); } if (GUI.Button(new Rect(Screen.width - 100, Screen.height - 65, 60, 60), "Auto\nPlace", UI.buttonStyle)) { UnitControl.AutoPlaceUnit(); } } else { style.fontSize = 16; style.normal.textColor = UI.colorH; style.alignment = TextAnchor.UpperCenter; GUI.Label(new Rect(Screen.width / 2 - width / 2, Screen.height - 30, width, height), "All units had been deployed", style); if (GUI.Button(new Rect(Screen.width - 100, Screen.height - 65, 60, 60), "Start\nBattle", UI.buttonStyle)) { if (UnitControl.GetPlayerUnitsRemainng() == 1 && UnitControl.IsFactionAllUnitPlaced()) { GameControlTB.UnitPlacementCompleted(); this.enabled = false; } //if all unit for this faction is done, move to next faction else if (UnitControl.IsFactionAllUnitPlaced()) { UnitControl.NextFactionPlacementID(); } //if not all unit has been placed, prompt player to place the remaining unit else { //UINGUI.DisplayMessage("You must place all your unit first!"); } } } }