static protected bool Fight(UnitAgent attacker, UnitAgent defender)
 {
     if (attacker.team == defender.team)
     {
         attacker.AddReward(-0.05f);
         return(false);
     }
     else if (attacker.attack >= defender.attack && attacker.attack > 0)
     {
         defender.SetReward(-.1f);
         defender.Dead();
         defender.Done();
         attacker.SetReward(1f);
         attacker.Done();
         Debug.Log("Attacker Beat Defender");
         return(true);
     }
     else
     {
         attacker.SetReward(-.1f);
         attacker.Dead();
         attacker.Done();
         Debug.Log("Defender Beat Attacker");
         return(false);
     }
 }
Exemple #2
0
    public void Step()
    {
        foreach (GameObject unit in team)
        {
            UnitAgent agent = unit.GetComponent <UnitAgent>();

            switch (agent.GetUnitType())
            {
            case UnitAgent.Warrior:
                if (agent.IsDead() && resources > 100)
                {
                    agent.Done();
                    resources -= 100;
                }
                break;

            case UnitAgent.Worker:
                if (agent.IsDead() && resources > 50)
                {
                    agent.Done();
                    resources -= 50;
                }
                break;
            }
        }
        if (!academy.training)
        {
            if (team.Count < 6 && resources > 50)
            {
                GameObject newUnit = academy.BuildUnit(UnitAgent.Worker, teamNum);
                team.Add(newUnit);
                newUnit.GetComponent <UnitAgent>().castle = this;
                newUnit.GetComponent <UnitAgent>().ResetAgent();
                resources -= 50;
            }
            else if (resources > 100)
            {
                GameObject newUnit = academy.BuildUnit(UnitAgent.Warrior, teamNum);
                team.Add(newUnit);
                newUnit.GetComponent <UnitAgent>().castle = this;
                newUnit.GetComponent <UnitAgent>().ResetAgent();
                resources -= 100;
            }
        }
    }