public void RemoveAfterUnitFight(UnitAfterFight handler) { if (!PostAfterUnitFight.Remove(handler)) { DebugUtils.LogError(DebugUtils.Type.AI_Soldier, "Try to remove a unregister message!"); } }
public void RegisterAfterUnitFight(UnitAfterFight handler) { PostAfterUnitFight.Add(handler); }