private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.layer == 21) // 21 = agentlayer
        {
            var otherAgent = other.GetComponent <SquadUnit>();

            if (otherAgent != null)
            {
                if (otherAgent.squadUnitIndex > squadUnitIndex)
                {
                    Vector3 relativeVector = (transform.position - other.transform.position).normalized;
                    _actions.BreakSpeed(1f);
                    _actions.MoveTowards(transform.position + relativeVector, _complexActions.moveSpeed * 10f);
                }
            }
        }
    }