/// <summary>
    ///
    /// Obtain a particular status effect colour
    ///
    /// </summary>
    public Color GetStatusEffectColour(Unit.StatusEffects statusEffect)
    {
        var statusEffectColour = new Color();

        statusEffectColour = statusEffectColours.FirstOrDefault(x => x.statusEffect == statusEffect).effectColour;
        if (statusEffectColour == null)
        {
            statusEffectColour = new Color();
        }
        return(statusEffectColour);
    }
    /// <summary>
    ///
    /// Initialises a status effect indicator on a unit counter
    ///
    /// </summary>
    public void InitIndicator(Unit.StatusEffects _statusEffect)
    {
        statusEffect = _statusEffect;

        statusColour.color = GameManager.instance.colourManager.GetStatusEffectColour(statusEffect);
    }