Exemple #1
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 public Struct_1(Struct_2 Member0, NtApiDotNet.Ndr.Marshal.NdrEnum16 Member230, NtApiDotNet.Ndr.Marshal.NdrEnum16 Member234, NtApiDotNet.Ndr.Marshal.NdrEnum16 Member238, Union_4 Member23C)
 {
     this.Member0   = Member0;
     this.Member230 = Member230;
     this.Member234 = Member234;
     this.Member238 = Member238;
     this.Member23C = Member23C;
 }
Exemple #2
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 public Struct_2(Struct_3 Member0, NtApiDotNet.Ndr.Marshal.NdrEnum16 Member110, NtApiDotNet.Ndr.Marshal.NdrEnum16 Member114, NtApiDotNet.Ndr.Marshal.NdrEnum16 Member118, int Member11C, Union_4 Member120)
 {
     this.Member0   = Member0;
     this.Member110 = Member110;
     this.Member114 = Member114;
     this.Member118 = Member118;
     this.Member11C = Member11C;
     this.Member120 = Member120;
 }
Exemple #3
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        public int I_pSchRpcGetTaskInfo(int p0, string p1, out Union_4 p2)
        {
            _Marshal_Helper m = new _Marshal_Helper();

            m.WriteInt32(p0);
            m.WriteTerminatedString(NtApiDotNet.Win32.Rpc.RpcUtils.CheckNull(p1, "p1"));
            _Unmarshal_Helper u = SendReceive(2, m);

            p2 = u.Read_4();
            return(u.ReadInt32());
        }
Exemple #4
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 public Struct_3(byte Member0, byte Member1, short Member2, int Member4, Struct_0 Member8, int MemberC, int Member10, int Member14, NtApiDotNet.Ndr.Marshal.NdrEnum16 Member18, Union_4 Member1C)
 {
     this.Member0  = Member0;
     this.Member1  = Member1;
     this.Member2  = Member2;
     this.Member4  = Member4;
     this.Member8  = Member8;
     this.MemberC  = MemberC;
     this.Member10 = Member10;
     this.Member14 = Member14;
     this.Member18 = Member18;
     this.Member1C = Member1C;
 }
Exemple #5
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 public void Write_4(Union_4 p0, long p1)
 {
     WriteUnion <Union_4>(p0, p1);
 }
 public Struct_3(int Member0, Union_4 Member8)
 {
     this.Member0 = Member0;
     this.Member8 = Member8;
 }
 public Struct_3(NtApiDotNet.Ndr.Marshal.NdrEnum16 Member0, Union_4 Member8)
 {
     this.Member0 = Member0;
     this.Member8 = Member8;
 }
 public void Write_4(Union_4 p0)
 {
     WriteUnion <Union_4>(p0, 0);
 }