public void ParseExampleCode() { var parser = new UnifiedShaderParser(); var codeStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Protogame.Tests.UnifiedShaderExample.usl"); _assert.NotNull(codeStream); var codeReader = new StreamReader(codeStream); var effect = parser.Parse(codeReader.ReadToEnd()); }
public void Compile(UnifiedShaderAsset asset, TargetPlatform platform) { var info = new UnifiedShaderParser().Parse(asset.Code); // TODO }