private void HandleUnifiedNativeAdLoaded(object sender, UnifiedNativeAdEventArgs args) { gameObject.SetActive(true); //MonoBehaviour.print("Unified native ad loaded."); nativeAd = args.nativeAd; unifiedNativeAdLoaded = true; //set_ad(); //Debug.Log("***********HandleUnifiedNativeAdLoaded : "); }
private static void HandleOnUnifiedNativeAdLoaded(object sender, UnifiedNativeAdEventArgs args) { var iconTexture = args.nativeAd.GetIconTexture(); Texture2D landscapeBannerImage = null; if (args.nativeAd.GetImageTextures().Count > 0) { var goList = args.nativeAd.GetImageTextures(); landscapeBannerImage = goList[0]; } SendAdMobNativeAdSuccessReport(_adMobNativeAdResponseId, _adMobNativeAdNetworkZoneId); var tapsellPlusNativeBannerAd = new TapsellPlusNativeBannerAd(_adMobNativeAdResponseId, _adMobNativeAdZoneId, "admob", args.nativeAd.GetHeadlineText(), args.nativeAd.GetBodyText(), args.nativeAd.GetCallToActionText(), null, landscapeBannerImage, iconTexture, args.nativeAd); _adMobNativeBannerAd = tapsellPlusNativeBannerAd; OnRequestResponse(new TapsellPlusAdModel(_adMobNativeAdResponseId, _adMobNativeAdZoneId)); }
//events private void HandleOnUnifiedNativeAdLoaded(object sender, UnifiedNativeAdEventArgs args) { this.adNative = args.nativeAd; nativeLoaded = true; }
private void HandleUnifiedNativeAdLoaded(object sender, UnifiedNativeAdEventArgs args) { Debug.Log("Unified Native Ad Loaded"); this.nativeAd = args.nativeAd; this.unifiedNativeAdLoaded = true; }