public CodePoint ( int index, string displayText, string name, string oldName, NameAlias[] nameAliases, UnicodeCategory category, string block, UnicodeNumericType numericType, UnihanNumericType unihanNumericType, RationalNumber numericValue, string definition, string mandarinReading, string cantoneseReading, string japaneseKunReading, string japaneseOnReading, string koreanReading, string hangulReading, string vietnameseReading, string simplifiedVariant, string traditionalVariant ) { Index = index; DisplayText = displayText; Name = name; OldName = oldName; NameAliases = nameAliases; Category = category; Block = block; NumericType = numericType; UnihanNumericType = unihanNumericType; NumericValue = numericValue; Definition = definition; MandarinReading = mandarinReading; CantoneseReading = cantoneseReading; JapaneseKunReading = japaneseKunReading; JapaneseOnReading = japaneseOnReading; KoreanReading = koreanReading; HangulReading = hangulReading; VietnameseReading = vietnameseReading; SimplifiedVariant = simplifiedVariant; TraditionalVariant = traditionalVariant; }
public readonly int[] CrossRerefences; // NB: It seems that parsing NamesList is required in order to provide data for this field ? internal UnicodeCharacterData ( UnicodeCodePointRange codePointRange, string name, UnicodeNameAlias[] nameAliases, UnicodeCategory category, CanonicalCombiningClass canonicalCombiningClass, BidirectionalClass bidirectionalClass, CompatibilityFormattingTag decompositionType, string decompositionMapping, UnicodeNumericType numericType, UnicodeRationalNumber numericValue, bool bidirectionalMirrored, string oldName, string simpleUpperCaseMapping, string simpleLowerCaseMapping, string simpleTitleCaseMapping, ContributoryProperties contributoryProperties, int corePropertiesAndEmojiProperties, int[] crossRerefences ) { this.CodePointRange = codePointRange; this.Name = name; this.NameAliases = nameAliases; this.Category = category; this.CanonicalCombiningClass = canonicalCombiningClass; this.BidirectionalClass = bidirectionalClass; this.DecompositionType = decompositionType; this.DecompositionMapping = decompositionMapping; this.NumericType = numericType; this.numericValue = numericValue; this.BidirectionalMirrored = bidirectionalMirrored; this.OldName = oldName; this.SimpleUpperCaseMapping = simpleUpperCaseMapping; this.SimpleLowerCaseMapping = simpleLowerCaseMapping; this.SimpleTitleCaseMapping = simpleTitleCaseMapping; this.ContributoryProperties = contributoryProperties; this.corePropertiesAndEmojiProperties = corePropertiesAndEmojiProperties; this.CrossRerefences = crossRerefences; }
public void CharacterInfoShouldHaveExpectedResults(int codePoint, UnicodeCategory expectedCategory, UnicodeNumericType expectedNumericType, string expectedNumericValue, string expectedName, string expectedBlock) { var info = UnicodeInfo.GetCharInfo(codePoint); Assert.Equal(codePoint, info.CodePoint); Assert.Equal(expectedCategory, info.Category); Assert.Equal(expectedNumericType, info.NumericType); if (expectedNumericValue != null) { Assert.Equal(UnicodeRationalNumber.Parse(expectedNumericValue), info.NumericValue); } else { Assert.Null(info.NumericValue); } Assert.Equal(expectedName, info.Name); Assert.Equal(expectedBlock, UnicodeInfo.GetBlockName(codePoint)); Assert.Equal(expectedBlock, info.Block); }