Exemple #1
0
        private static void EditMultilingualUnicodeStringList(CommandContext context, OpenTagCache info, TagInstance tag)
        {
            MultilingualUnicodeStringList unic;

            using (var stream = info.OpenCacheRead())
                unic = info.Deserializer.Deserialize <MultilingualUnicodeStringList>(
                    new TagSerializationContext(stream, info.Cache, info.StringIDs, tag));

            UnicodeContextFactory.Populate(context, info, tag, unic);
        }
Exemple #2
0
        public static CommandContext Create(CommandContextStack contextStack, HaloOnlineCacheContext cacheContext, CachedTagInstance tag, object definition)
        {
            var documentationPath = $"{new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.FullName}\\TagTool.xml";

            if (Documentation.ChildNodes.Count == 0 && File.Exists(documentationPath))
            {
                Documentation.Load(documentationPath);
            }

            var groupName = cacheContext.GetString(tag.Group.Name);
            var tagName   = tag?.Name ?? $"0x{tag.Index:X4}";

            var commandContext = new CommandContext(contextStack.Context, string.Format("{0}.{1}", tagName, groupName));

            switch (tag.Group.Tag.ToString())
            {
            case "bink":
                VideoContextFactory.Populate(commandContext, cacheContext, tag, (Bink)definition);
                break;

            case "bitm":     // bitmap
                BitmapContextFactory.Populate(commandContext, cacheContext, tag, (Bitmap)definition);
                break;

            case "coll":
                CollisionModelContextFactory.Populate(commandContext, cacheContext, tag, (CollisionModel)definition);
                break;

            case "hlmt":     // model
                ModelContextFactory.Populate(commandContext, cacheContext, tag, (Model)definition);
                break;

            case "jmad":
                AnimationContextFactory.Populate(commandContext, cacheContext, tag, (ModelAnimationGraph)definition);
                break;

            case "Lbsp":
                LightmapContextFactory.Populate(commandContext, cacheContext, tag, (ScenarioLightmapBspData)definition);
                break;

            case "mode":     // render_model
                RenderModelContextFactory.Populate(commandContext, cacheContext, tag, (RenderModel)definition);
                break;

            case "pmdf":
                ParticleModelContextFactory.Populate(commandContext, cacheContext, tag, (ParticleModel)definition);
                break;

            case "rm  ":     // render_method
            case "rmsh":     // shader
            case "rmd ":     // shader_decal
            case "rmfl":     // shader_foliage
            case "rmhg":     // shader_halogram
            case "rmss":     // shader_screen
            case "rmtr":     // shader_terrain
            case "rmw ":     // shader_water
            case "rmzo":     // shader_zonly
            case "rmcs":     // shader_custom
                RenderMethodContextFactory.Populate(commandContext, cacheContext, tag, (RenderMethod)definition);
                break;

            case "sbsp":
                BSPContextFactory.Populate(commandContext, cacheContext, tag, (ScenarioStructureBsp)definition);
                break;

            case "scnr":
                ScnrContextFactory.Populate(commandContext, cacheContext, tag, (Scenario)definition);
                break;

            case "snd!":
                SoundContextFactory.Populate(commandContext, cacheContext, tag, (Sound)definition);
                break;

            case "unic":     // multilingual_unicode_string_list
                UnicodeContextFactory.Populate(commandContext, cacheContext, tag, (MultilingualUnicodeStringList)definition);
                break;

            case "vfsl":     // vfiles_list
                VFilesContextFactory.Populate(commandContext, cacheContext, tag, (VFilesList)definition);
                break;

            case "pixl":
                Shaders.ShaderContextFactory <PixelShader> .Populate(commandContext, cacheContext, tag, (PixelShader)definition);

                break;

            case "vtsh":
                Shaders.ShaderContextFactory <VertexShader> .Populate(commandContext, cacheContext, tag, (VertexShader)definition);

                break;

            case "glps":
                Shaders.ShaderContextFactory <GlobalPixelShader> .Populate(commandContext, cacheContext, tag, (GlobalPixelShader)definition);

                break;

            case "glvs":
                Shaders.ShaderContextFactory <GlobalVertexShader> .Populate(commandContext, cacheContext, tag, (GlobalVertexShader)definition);

                break;

            case "rmt2":
                Shaders.RenderMethodTemplateContextFactory.Populate(commandContext, cacheContext, tag, (RenderMethodTemplate)definition);
                break;
            }

            var structure = TagStructure.GetTagStructureInfo(TagDefinition.Find(tag.Group.Tag), cacheContext.Version);

            commandContext.AddCommand(new ListFieldsCommand(cacheContext, structure, definition));
            commandContext.AddCommand(new SetFieldCommand(contextStack, cacheContext, tag, structure, definition));
            commandContext.AddCommand(new EditBlockCommand(contextStack, cacheContext, tag, definition));
            commandContext.AddCommand(new AddBlockElementsCommand(contextStack, cacheContext, tag, structure, definition));
            commandContext.AddCommand(new RemoveBlockElementsCommand(contextStack, cacheContext, tag, structure, definition));
            commandContext.AddCommand(new CopyBlockElementsCommand(contextStack, cacheContext, tag, structure, definition));
            commandContext.AddCommand(new PasteBlockElementsCommand(contextStack, cacheContext, tag, structure, definition));
            commandContext.AddCommand(new ForEachCommand(contextStack, cacheContext, tag, structure, definition));
            commandContext.AddCommand(new SaveTagChangesCommand(cacheContext, tag, definition));
            commandContext.AddCommand(new PokeTagChangesCommand(cacheContext, tag, definition));
            commandContext.AddCommand(new ExitToCommand(contextStack));

            return(commandContext);
        }