private UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { if (orientation == UniWebViewOrientation.Portrait) { return(new UniWebViewEdgeInsets(5, 5, 5, 5)); } return(new UniWebViewEdgeInsets(5, 5, 5, 5)); }
private UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { int aBottom = (int) (UniWebViewHelper.screenHeight * 0.5f); if (orientation == UniWebViewOrientation.Portrait) { return new UniWebViewEdgeInsets(5, 5, aBottom, 5); } return new UniWebViewEdgeInsets(5, 5, aBottom, 5); }
// This method will be called when the screen orientation changed. Here we returned UniWebViewEdgeInsets(5,5,bottomInset,5) // for both situation. Although they seem to be the same, screenHeight was changed, leading a difference between the result. // eg. on iPhone 5, bottomInset is 284 (568 * 0.5) in portrait mode while it is 160 (320 * 0.5) in landscape. UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { int bottomInset = (int)(UniWebViewHelper.screenHeight * 0.17f); if (orientation == UniWebViewOrientation.Portrait) { return new UniWebViewEdgeInsets(5,5,bottomInset,5); } else { return new UniWebViewEdgeInsets(5,5,bottomInset,5); } }
private UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { int aBottom = (int)((double)UniWebViewHelper.screenHeight * 0.5); if (orientation == UniWebViewOrientation.Portrait) { return(new UniWebViewEdgeInsets(5, 5, aBottom, 5)); } return(new UniWebViewEdgeInsets(5, 5, aBottom, 5)); }
/// <summary> /// 显示参数变化处理 /// </summary> /// <param name="webView"></param> /// <param name="orientation"></param> /// <returns></returns> private UniWebViewEdgeInsets OnInsersChange(UniWebView webView, UniWebViewOrientation orientation) { if (_curWebView) { _curWebView = webView; _curWebView.Insets = GetShowParam(); return(_curWebView.Insets); } return(UniWebViewEdgeInsets.Zero); }
// This method will be called when the screen orientation changed. Here we return UniWebViewEdgeInsets(5,5,5,5) // for both situation, which means the inset is 5 point for iOS and 5 pixels for Android from all edges. // Note: UniWebView is using point instead of pixel in iOS. However, the `Screen.width` and `Screen.height` will give you a // pixel-based value. // You could get a point-based screen size by using the helper methods: `UniWebViewHelper.screenHeight` and `UniWebViewHelper.screenWidth` for iOS. UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { if (orientation == UniWebViewOrientation.Portrait) { return(new UniWebViewEdgeInsets(50, 50, 50, 50)); } else { return(new UniWebViewEdgeInsets(50, 50, 50, 50)); } }
//< 처음 셋팅하는부분(UI) UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { if (orientation == UniWebViewOrientation.Portrait) { return(new UniWebViewEdgeInsets(CreatePos.top, CreatePos.left, CreatePos.bottom, CreatePos.right)); } else { return(new UniWebViewEdgeInsets(CreatePos.top, CreatePos.left, CreatePos.bottom, CreatePos.right)); } }
UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { Debug.Log("InsetsForScreenOreitation"); float myRatio = Screen.width / 720f; // if(Screen.height > Constants.SCREEN_HEIGHT_ORIGINAL){ return(new UniWebViewEdgeInsets((int)(Constants.WEBVIEW_GAB_TOP * myRatio), 0, 0, 0)); // } else { // return new UniWebViewEdgeInsets((int)(125*myRatio)+Constants.HEIGHT_STATUS_BAR,0,0,0); // } }
// This method will be called when the screen orientation changed. Here we returned UniWebViewEdgeInsets(5,5,bottomInset,5) // for both situation. Although they seem to be the same, screenHeight was changed, leading a difference between the result. // eg. on iPhone 5, bottomInset is 284 (568 * 0.5) in portrait mode while it is 160 (320 * 0.5) in landscape. UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { int bottomInset = (int)(UniWebViewHelper.screenHeight * 0.5f); if (orientation == UniWebViewOrientation.Portrait) { return(new UniWebViewEdgeInsets(5, 5, bottomInset, 5)); } else { return(new UniWebViewEdgeInsets(5, 5, bottomInset, 5)); } }
private void ResizeInternal() { int screenHeight = UniWebViewHelper.screenHeight; int screenWidth = UniWebViewHelper.screenWidth; UniWebViewEdgeInsets insets = this.insets; if (this.InsetsForScreenOreitation != null) { UniWebViewOrientation orientation = (screenHeight < screenWidth) ? UniWebViewOrientation.LandScape : UniWebViewOrientation.Portrait; insets = this.InsetsForScreenOreitation(this, orientation); } this.ForceUpdateInsetsInternal(insets); }
private UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { Vector3[] vector3Array = new Vector3[4]; this.WebViewContainer.GetWorldCorners(vector3Array); float num1 = (float)ScreenUtility.DefaultScreenWidth / (float)Screen.get_width(); float num2 = (float)ScreenUtility.DefaultScreenHeight / (float)Screen.get_height(); int aLeft = (int)(vector3Array[0].x * (double)num1); int aRight = (int)(((double)Screen.get_width() - vector3Array[2].x) * (double)num1); int aTop = (int)(((double)Screen.get_height() - vector3Array[1].y) * (double)num2); int aBottom = (int)(vector3Array[0].y * (double)num2); return(new UniWebViewEdgeInsets(aTop, aLeft, aBottom, aRight)); }
private void ResizeInternal() { int newHeight = UniWebViewHelper.screenHeight; int newWidth = UniWebViewHelper.screenWidth; UniWebViewEdgeInsets newInset = this.insets; if (InsetsForScreenOreitation != null) { UniWebViewOrientation orientation = newHeight >= newWidth ? UniWebViewOrientation.Portrait : UniWebViewOrientation.LandScape; newInset = InsetsForScreenOreitation(this, orientation); } ForceUpdateInsetsInternal(newInset); }
UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { float webViewTop = 0; // マージン:上 float widthMarzine = 0; // マージン:横 float webViewBottom = m_ButtomRect.sizeDelta.y; // マージン:下 if (m_WebViewFixID != 0) { webViewBottom = m_PopupButtomRect.sizeDelta.y; // マージン:下 } float screenWidth = UniWebViewHelper.screenWidth; // 画面サイズ:横幅 float screenHeight = UniWebViewHelper.screenHeight; // 画面サイズ:高さ Canvas canvas = GetComponentInChildren <Canvas>(); float canvasHeight = 0; // Canvasサイズ:高さ float canvasWidth = 0; // Canvasサイズ:横幅 if (canvas != null) { RectTransform rect = canvas.GetComponent <RectTransform>(); canvasHeight = rect.rect.height; canvasWidth = rect.rect.width; } // Canvasの基準解像度:横の縦からの割合 float baseWidthRatio = GlobalDefine.SCREEN_SIZE_W / canvasHeight; // 起動デバイスの解像度:横の縦からの割合 float revWidthRatio = screenWidth / screenHeight; if (baseWidthRatio < revWidthRatio) { // 両サイドのマージン領域を求める。 widthMarzine = (canvasWidth - GlobalDefine.SCREEN_SIZE_W) / 2.0f; } // 基準サイズとスクリーンサイズの横幅の比率を求める float rate = screenHeight / canvasHeight; webViewBottom *= rate; widthMarzine *= rate; // トップのマージンはAndroid実機の場合Activityからとってくる(ステータスバー対策) #if !UNITY_EDITOR webViewTop = SafeAreaControl.Instance.getNativeTop(); #endif return(new UniWebViewEdgeInsets((int)webViewTop, (int)widthMarzine, (int)webViewBottom, (int)widthMarzine)); }
UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { #if UNITY_IOS //var topInset = 0; //var bottomInset = 0; //var iphoneGen=UnityEngine.iOS.Device.generation; //if(iphoneGen==UnityEngine.iOS.DeviceGeneration.iPhone5S) //{ // topInset=54; // bottomInset=34; //} //else if(iphoneGen==UnityEngine.iOS.DeviceGeneration.iPhone6) //{ // topInset=64; // bottomInset=40; //} //else if(iphoneGen==UnityEngine.iOS.DeviceGeneration.iPhone6Plus) //{ // topInset=70; // bottomInset=44; //} //if (orientation == UniWebViewOrientation.Portrait) //{ // return new UniWebViewEdgeInsets(topInset, 0, bottomInset, 0); //} //else //{ // return new UniWebViewEdgeInsets(topInset, 0, bottomInset, 0); //} #elif UNITY_ANDROID //if (orientation == UniWebViewOrientation.Portrait) //{ // return new UniWebViewEdgeInsets(0, 0, 0, 120); //} //else //{ // return new UniWebViewEdgeInsets(0, 0, 0, 120); //} #endif if (orientation == UniWebViewOrientation.Portrait) { return(new UniWebViewEdgeInsets(0, 0, 0, 0)); } else { return(new UniWebViewEdgeInsets(0, 0, 0, 0)); } }
// This method will be called when the screen orientation changed. Here we return UniWebViewEdgeInsets(0,0,0,0) // for both situation, which means the inset is 0 point for iOS and 0 pixels for Android from all edges. // Note: UniWebView is using point instead of pixel in iOS. However, the `Screen.width` and `Screen.height` will give you a // pixel-based value. // You could get a point-based screen size by using the helper methods: `UniWebViewHelper.screenHeight` and `UniWebViewHelper.screenWidth` for iOS. UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { if (orientation == UniWebViewOrientation.Portrait) { return(new UniWebViewEdgeInsets(0, 0, Convert.ToInt32(RightPanel.GetComponent <RectTransform>().sizeDelta.x - 30), 0)); } else { if (Screen.orientation == ScreenOrientation.LandscapeLeft) { return(new UniWebViewEdgeInsets(0, 0, 0, Convert.ToInt32(RightPanel.GetComponent <RectTransform>().sizeDelta.x - 30))); } if (Screen.orientation == ScreenOrientation.LandscapeRight) { return(new UniWebViewEdgeInsets(0, 0, 0, Convert.ToInt32(RightPanel.GetComponent <RectTransform>().sizeDelta.x - 30))); } } return(new UniWebViewEdgeInsets(0, 0, 0, 0)); }
private UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { GameObject gObj = GameObject.Find("Top"); UI2DSprite uI2DS = gObj.GetComponent <UI2DSprite> (); int width = Screen.width; int aTop = (int)(Screen.height / 10); UIRoot mRoot = NGUITools.FindInParents <UIRoot> (gObj); float ratio = (float)mRoot.activeHeight / Screen.height; int NGUIwidth = (int)(Mathf.Ceil(width * ratio)); int NGUIheight = (int)(Mathf.Ceil(aTop * ratio)); int x = NGUIwidth / 2; int y = mRoot.activeHeight / 2 - NGUIheight; uI2DS.SetRect(-x, y, NGUIwidth, NGUIheight); gObj = GameObject.Find("Bottom"); uI2DS = gObj.GetComponent <UI2DSprite> (); int aBottom = (int)(Screen.height / 11); NGUIheight = (int)(Mathf.Ceil(aBottom * ratio)); y = mRoot.activeHeight / 2 - NGUIheight; uI2DS.SetRect(-x, -y - NGUIheight, NGUIwidth, NGUIheight); #if UNITY_EDITOR return(new UniWebViewEdgeInsets(aTop, 0, aBottom, 0)); #elif UNITY_IPHONE return(new UniWebViewEdgeInsets(aTop / 2, 0, aBottom / 2, 0)); #else return(new UniWebViewEdgeInsets(aTop, 0, aBottom, 0)); #endif }
UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { Vector3[] fourCornersArray = new Vector3[4]; mContent.GetWorldCorners(fourCornersArray); Camera cameraTmp = null; if (mCanvas.renderMode == RenderMode.ScreenSpaceOverlay) { } else { cameraTmp = mCanvas.worldCamera; } Vector2 bottomLeft = RectTransformUtility.WorldToScreenPoint(cameraTmp, fourCornersArray[0]); //Vector2 pos1 = cameraTmp.WorldToScreenPoint(fourCornersArray[1]); Vector2 topRight = RectTransformUtility.WorldToScreenPoint(cameraTmp, fourCornersArray[2]); // Vector2 pos3 = cameraTmp.WorldToScreenPoint(fourCornersArray[3]); float _top = Screen.height - topRight.y; float _left = bottomLeft.x; float _bottom = bottomLeft.y; float _right = Screen.width - topRight.x; if (orientation == UniWebViewOrientation.Portrait) //竖屏 { int offset = 0; return(new UniWebViewEdgeInsets(UniWebViewHelper.ConvertPixelToPoint(_top, false) + offset, UniWebViewHelper.ConvertPixelToPoint(_left, true) + offset, UniWebViewHelper.ConvertPixelToPoint(_bottom, false) + offset, UniWebViewHelper.ConvertPixelToPoint(_right, true) + offset)); } else//横屏 { int offset = 0; return(new UniWebViewEdgeInsets(UniWebViewHelper.ConvertPixelToPoint(_top, false) + offset, UniWebViewHelper.ConvertPixelToPoint(_left, true) + offset, UniWebViewHelper.ConvertPixelToPoint(_bottom, false) + offset, UniWebViewHelper.ConvertPixelToPoint(_right, true) + offset)); } }
private UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { int size = ((int)topBG.localSize.y + (int)(topBG.localSize.y / 2)); return(new UniWebViewEdgeInsets(size, 0, 0, 0)); }
// This method will be called when the screen orientation changed. Here we returned UniWebViewEdgeInsets(5,5,bottomInset,5) // for both situation. Although they seem to be the same, screenHeight was changed, leading a difference between the result. // eg. on iPhone 5, bottomInset is 284 (568 * 0.5) in portrait mode while it is 160 (320 * 0.5) in landscape. UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation) { return(new UniWebViewEdgeInsets(0, 0, 0, 0)); }