private void Update() { if (rebuild) { rebuild = false; Rebuild(); } if (cleanup) { cleanup = false; UniGenTools.Clear(transform); } }
private void Rebuild() { UniGenTools.Clear(transform); for (int i = 0; i < count; i++) { var element = UniGenTools.InstantiateElement(order, prefabs, ref index); element.transform.SetParent(transform); element.transform.localPosition = offset + step * i + CreateRandomVector(randomizeStepPower); element.transform.localRotation = Quaternion.Euler(rotation + rotationStep * i) * Quaternion.Euler(CreateRandomVector(randomizeRotationPower)); } }
private void Rebuild() { UniGenTools.Clear(transform); for (int z = 0; z < zCount; z++) { for (int x = 0; x < xCount; x++) { var element = UniGenTools.InstantiateRandomElement(prefabs); element.transform.SetParent(transform); element.transform.localPosition = stepXOffset * x + stepZOffset * z; } } }