private IEnumerator ILoadWWW()
    {
        string path = this.setting.paths.urlModels + this.setting.paths.filename + ".fbx";

        using (WWW www = new WWW(path))
        {
            this.setting.Status = FBXStatus.Connecting;
            while (!www.isDone)
            {
                yield return(null);
            }
            if (www.error == null)
            {
                string s = www.text;
                if (!s.Contains("<br />"))
                {
                    using (UniFBX fbx = new UniFBX(s, this.setting, this.transform)) {
                        //Read fbx file
                        fbx.Load();
                        while (fbx.IsRunning)
                        {
                            yield return(null);
                        }
                        int Len = (fbx.GetConnectionListCount() / 3) * 2;     //Models and Transform
                        if (this.setting.textures.textureImported == Imported.Yes)
                        {
                            Len += (fbx.GetConnectionListCount() / 3) * 2;
                        }
                        if (this.setting.lights.lightImported == Imported.Yes)
                        {
                            Len += (fbx.GetConnectionListCount() / 3);
                        }
                        if (this.setting.cameras.cameraImported == Imported.Yes)
                        {
                            Len += (fbx.GetConnectionListCount() / 3);
                        }
                        if (this.setting.animations.animationImported == Imported.Yes)
                        {
                            Len += (fbx.GetConnectionListCount() / 3);
                        }
                        CONNECTION_COUNT = Len;
                        int from = 2;
                        int skip = 3;
                        if (fbx.GetSDK() == FBX.SDK2010)
                        {
                            from = 1;
                            skip = 1;
                        }

                        if (this.IsStatusGood() == true)
                        {
                            int frames = 0;

                            //Read geometries and animations
                            #region "FBX Init"
                            if (this.setting.animations.animationImported == Imported.Yes)
                            {
                                fbx.GetAnimations();
                            }
                            if (this.setting.meshes.meshImport == Imported.Yes)
                            {
                                fbx.GetGeometries();
                            }
                            fbx.GetModels();
                            #endregion

                            //Models
                            #region "Models as GameObjects"
                            for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                            {
                                this.counter++;
                                if (fbx.SetModels(i) == false)
                                {
                                    break;
                                }
                                else
                                {
                                    if (++frames == 1024)
                                    {
                                        frames = 0;
                                        yield return(null);
                                    }
                                }
                            }
                            #endregion

                            //Transform
                            #region "Transforms (TRS)"
                            while (!fbx.IsLclTransformReady())
                            {
                                yield return(null);
                            }
                            for (int i = 0; i < fbx.GetModelCount(); i++)
                            {
                                fbx.SetLclTransform(i);
                            }
                            fbx.ClearModels();
                            #endregion

                            //Geometries as Meshes
                            #region "Geometries"
                            if (this.setting.meshes.meshImport == Imported.Yes)
                            {
                                while (!fbx.IsGeometriesReady())
                                {
                                    yield return(null);
                                }
                                yield return(null);

                                yield return(null);

                                frames = 0;
                                for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                                {
                                    this.counter++;
                                    byte status = fbx.SetGeometries(i);
                                    if (status == 0)
                                    {
                                        break;
                                    }
                                }
                                fbx.ClearGeometries();
                            }
                            #endregion

                            //Materials
                            #region "Materials"
                            if (this.setting.materials.materialImported == Imported.Yes)
                            {
                                fbx.GetMaterials();
                                if (this.setting.textures.textureImported == Imported.Yes)
                                {
                                    fbx.GetLayeredTextures();
                                    fbx.GetTextures();
                                }
                                while (!fbx.IsMaterialsReady())
                                {
                                    yield return(null);
                                }
                            }

                            if (this.setting.lights.lightImported == Imported.Yes)
                            {
                                fbx.GetLights();
                            }
                            if (this.setting.cameras.cameraImported == Imported.Yes)
                            {
                                fbx.GetCameras();
                            }
                            #endregion

                            //Textures
                            #region "Textures"
                            if (this.setting.textures.textureImported == Imported.Yes)
                            {
                                while (!fbx.IsLayeredTexturesReady())
                                {
                                    yield return(null);
                                }
                                while (!fbx.IsTexturesReady())
                                {
                                    yield return(null);
                                }

                                frames = 0;
                                for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                                {
                                    this.counter++;
                                    byte status = fbx.GetLayeredTextures(i);
                                    if (status == 0)
                                    {
                                        break;
                                    }
                                }
                                for (int i = 0; i < 20; i++)
                                {
                                    yield return(null);
                                }

                                frames = 0;
                                for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                                {
                                    this.counter++;
                                    byte status = fbx.SetTextures(i);
                                    if (status == 0)
                                    {
                                        break;
                                    }
#if UNITY_ANDROID || UNITY_IPHONE || UNITY_WEBGL
                                    else if (status == 1)
                                    {
                                        if (++frames == 2 * this.setting.paths.objectPerFrame)
                                        {
                                            frames = 0;
                                            yield return(null);
                                        }
                                    }
#endif
                                }

                                fbx.ClearMaterials();
                                fbx.ClearLayeredTextures();
                                fbx.ClearTextures();
                            }
                            #endregion

                            //Lights
                            #region "Lights"
                            if (this.setting.lights.lightImported == Imported.Yes)
                            {
                                while (!fbx.IsLightsReady())
                                {
                                    yield return(null);
                                }
                                frames = 0;
                                for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                                {
                                    this.counter++;
                                    byte status = fbx.SetLights(i);
                                    if (status == 0)
                                    {
                                        break;
                                    }
                                    else if (status == 1)
                                    {
                                        if (++frames == 2 * this.setting.paths.objectPerFrame)
                                        {
                                            frames = 0;
                                            yield return(null);
                                        }
                                    }
                                }
                                fbx.ClearLights();
                            }
                            #endregion

                            //Cameras
                            #region "Cameras"
                            if (this.setting.cameras.cameraImported == Imported.Yes)
                            {
                                while (!fbx.IsCamerasReady())
                                {
                                    yield return(null);
                                }
                                frames = 0;
                                for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                                {
                                    this.counter++;
                                    byte status = fbx.SetCameras(i);
                                    if (status == 0)
                                    {
                                        break;
                                    }
                                    else if (status == 1)
                                    {
                                        if (++frames == this.setting.paths.objectPerFrame)
                                        {
                                            frames = 0;
                                            yield return(null);
                                        }
                                    }
                                }
                                fbx.ClearCameras();
                            }
                            #endregion

                            //Animations
                            #region "Animations"
                            if (this.setting.animations.animationImported == Imported.Yes)
                            {
                                if (this.setting.animations.animationMethode == AnimationMethode.Animation)
                                {
                                    if (fbx.AnimationsExist())
                                    {
                                        while (!fbx.IsAnimationsReady())
                                        {
                                            yield return(null);
                                        }

                                        frames = 0;
                                        for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                                        {
                                            this.counter++;
                                            byte status = fbx.SetAnimationComponent(i);
                                            if (status == 0)
                                            {
                                                break;
                                            }
                                        }

                                        yield return(null);

                                        frames = 0;
                                        for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                                        {
                                            this.counter++;
                                            byte status = fbx.GetAnimations(i);
                                            if (status == 0)
                                            {
                                                break;
                                            }
                                            else if (status == 1)
                                            {
                                                if (++frames == 10 * this.setting.paths.objectPerFrame)
                                                {
                                                    frames = 0;
                                                    yield return(null);
                                                }
                                            }
                                        }
                                        fbx.PlayAnimations();
                                        fbx.ClearAnimations();
                                    }
                                }
#if !UNITY_3_5
                                else if (this.setting.animations.animationMethode == AnimationMethode.Animator)
                                {
                                    fbx.SetAnimatorComponent();
                                }
#endif
                            }
                            #endregion


                            //Success
                            UniFBXStads.TimerStop();
                            this.setting.Status = FBXStatus.Success;
                            fbx.Renderize();
                            this.o = fbx.GetRoot();

                            //Clear all fbx variables
                            yield return(new WaitForSeconds(0.3f));

                            fbx.Clear();
                            yield return(null);

                            Resources.UnloadUnusedAssets();
                            this._isDone = true;
#if UNITY_EDITOR
                            if (this.setting.Status == FBXStatus.Success)
                            {
                                Debug.Log("Success!");
                            }
#endif
                        }
                        else
                        {
                            UniFBXStads.TimerStop();
                            yield return(null);

                            Resources.UnloadUnusedAssets();
                            this._isDone = true;
                        }
                    }
                }
            }
            else
            {
                string e = www.error.ToUpper();
                Debug.Log(www.error);
                if (e.Contains("OPEN FILE"))
                {
                    this.setting.Status = FBXStatus.FileNotFound;
                    UniFBXStads.TimerStop();
#if UNITY_EDITOR
                    Debug.Log("Couldn't open file or file not found");
#endif
                }
                else if (e.Contains("RESOLVE HOST"))
                {
                    this.setting.Status = FBXStatus.InternetNotAvailable;
                    UniFBXStads.TimerStop();
#if UNITY_EDITOR
                    Debug.Log("Internet not available or could not resolve host");
#endif
                }
                else if (www.error.Contains("CONNECTION REFUSED"))
                {
                    this.setting.Status = FBXStatus.InternetNotAvailable;
                    UniFBXStads.TimerStop();
#if UNITY_EDITOR
                    Debug.Log("Internet not available or could not resolve host");
#endif
                }
                else
                {
                    this.setting.Status = FBXStatus.UnknownError;
                    UniFBXStads.TimerStop();
#if UNITY_EDITOR
                    Debug.Log(e);
#endif
                }
                Resources.UnloadUnusedAssets();
                this._isDone = true;
            }
        }
    }
    private IEnumerator ILoad( )
    {
        using (UniFBX fbx = new UniFBX(this.setting, this.transform)) {
            //Read fbx file
            fbx.Load();
            while (fbx.IsRunning)
            {
                yield return(null);
            }
            int Len = (fbx.GetConnectionListCount() / 3) * 2;     //Models and Transform
            if (this.setting.textures.textureImported == Imported.Yes)
            {
                Len += (fbx.GetConnectionListCount() / 3) * 2;
            }
            if (this.setting.lights.lightImported == Imported.Yes)
            {
                Len += (fbx.GetConnectionListCount() / 3);
            }
            if (this.setting.cameras.cameraImported == Imported.Yes)
            {
                Len += (fbx.GetConnectionListCount() / 3);
            }
            if (this.setting.animations.animationImported == Imported.Yes)
            {
                Len += (fbx.GetConnectionListCount() / 3);
            }
            CONNECTION_COUNT = Len;
            int from = 2;
            int skip = 3;
            if (fbx.GetSDK() == FBX.SDK2010)
            {
                from = 1;
                skip = 1;
            }

            if (this.IsStatusGood() == true)
            {
                int frames = 0;

                //Read geometries and animations
                #region "FBX Init"
                if (this.setting.animations.animationImported == Imported.Yes)
                {
                    fbx.GetAnimations();
                }
                if (this.setting.meshes.meshImport == Imported.Yes)
                {
                    fbx.GetGeometries();
                }
                #endregion

                //Models
                #region "Models as GameObjects"
                fbx.GetModels();
                for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                {
                    this.counter++;
                    if (fbx.SetModels(i) == false)
                    {
                        break;
                    }
                    else
                    {
                        if (++frames == 1024)
                        {
                            frames = 0;
                            yield return(null);
                        }
                    }
                }
                #endregion

                //Transform
                #region "Transforms (TRS)"
                while (!fbx.IsLclTransformReady())
                {
                    yield return(null);
                }
                for (int i = 0; i < fbx.GetModelCount(); i++)
                {
                    fbx.SetLclTransform(i);
                }
                fbx.ClearModels();
                #endregion

                //Geometries as Meshes
                #region "Geometries"
                if (this.setting.meshes.meshImport == Imported.Yes)
                {
                    while (!fbx.IsGeometriesReady())
                    {
                        yield return(null);
                    }
                    frames = 0;
                    for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                    {
                        this.counter++;
                        byte status = fbx.SetGeometries(i);
                        if (status == 0)
                        {
                            break;
                        }
                    }
                    //fbx.ClearGeometries ();
                }
                #endregion

                //Materials
                #region "Materials"
                if (this.setting.materials.materialImported == Imported.Yes)
                {
                    fbx.GetMaterials();
                    if (this.setting.textures.textureImported == Imported.Yes)
                    {
                        fbx.GetLayeredTextures();
                        fbx.GetTextures();
                    }
                    while (!fbx.IsMaterialsReady())
                    {
                        yield return(null);
                    }
                }

                if (this.setting.lights.lightImported == Imported.Yes)
                {
                    fbx.GetLights();
                }
                if (this.setting.cameras.cameraImported == Imported.Yes)
                {
                    fbx.GetCameras();
                }
                #endregion

                //Textures
                #region "Textures"
                if (this.setting.textures.textureImported == Imported.Yes)
                {
                    while (!fbx.IsLayeredTexturesReady())
                    {
                        yield return(null);
                    }


                    frames = 0;
                    for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                    {
                        this.counter++;
                        byte status = fbx.GetLayeredTextures(i);
                        if (status == 0)
                        {
                            break;
                        }
                    }
                    while (!fbx.IsTexturesReady())
                    {
                        yield return(null);
                    }
                    for (int i = 0; i < 20; i++)
                    {
                        yield return(null);
                    }

                    frames = 0;
                    for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                    {
                        this.counter++;
                        byte status = fbx.SetTextures(i);
                        if (status == 0)
                        {
                            break;
                        }
#if UNITY_ANDROID || UNITY_IPHONE || UNITY_WEBGL
                        else if (status == 1)
                        {
                            if (++frames == 2 * this.setting.paths.objectPerFrame)
                            {
                                frames = 0;
                                yield return(null);
                            }
                        }
#endif
                    }

                    fbx.ClearMaterials();
                    fbx.ClearLayeredTextures();
                    fbx.ClearTextures();
                }
                #endregion

                //Lights
                #region "Lights"
                if (this.setting.lights.lightImported == Imported.Yes)
                {
                    while (!fbx.IsLightsReady())
                    {
                        yield return(null);
                    }
                    frames = 0;
                    for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                    {
                        this.counter++;
                        byte status = fbx.SetLights(i);
                        if (status == 0)
                        {
                            break;
                        }
                        else if (status == 1)
                        {
                            if (++frames == 2 * this.setting.paths.objectPerFrame)
                            {
                                frames = 0;
                                yield return(null);
                            }
                        }
                    }
                    fbx.ClearLights();
                }
                #endregion

                //Cameras
                #region "Cameras"
                if (this.setting.cameras.cameraImported == Imported.Yes)
                {
                    while (!fbx.IsCamerasReady())
                    {
                        yield return(null);
                    }
                    frames = 0;
                    for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                    {
                        this.counter++;
                        byte status = fbx.SetCameras(i);
                        if (status == 0)
                        {
                            break;
                        }
                        else if (status == 1)
                        {
                            if (++frames == this.setting.paths.objectPerFrame)
                            {
                                frames = 0;
                                yield return(null);
                            }
                        }
                    }
                    fbx.ClearCameras();
                }
                #endregion

                //Animations
                #region "Animations"
                if (this.setting.animations.animationImported == Imported.Yes)
                {
                    if (this.setting.animations.animationMethode == AnimationMethode.Animation)
                    {
                        if (fbx.AnimationsExist())
                        {
                            while (!fbx.IsAnimationsReady())
                            {
                                yield return(null);
                            }

                            frames = 0;
                            for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                            {
                                this.counter++;
                                byte status = fbx.SetAnimationComponent(i);
                                if (status == 0)
                                {
                                    break;
                                }
                            }

                            yield return(null);

                            frames = 0;
                            for (int i = from; i < fbx.GetListCount() - skip; i = i + skip)
                            {
                                this.counter++;
                                byte status = fbx.GetAnimations(i);
                                if (status == 0)
                                {
                                    break;
                                }
                                else if (status == 1)
                                {
                                    if (++frames == 10 * this.setting.paths.objectPerFrame)
                                    {
                                        frames = 0;
                                        yield return(null);
                                    }
                                }
                            }
                            fbx.PlayAnimations();
                            fbx.ClearAnimations();
                        }
                    }
#if !UNITY_3_5
                    else if (this.setting.animations.animationMethode == AnimationMethode.Animator)
                    {
                        fbx.SetAnimatorComponent();
                    }
#endif
                }
                #endregion


                //Success
                UniFBXStads.TimerStop();
                this.setting.Status = FBXStatus.Success;
                fbx.Renderize();
                this.o = fbx.GetRoot();

                //Clear all fbx variables
                yield return(null);

                fbx.Clear();
                Resources.UnloadUnusedAssets();
                this._isDone = true;
#if UNITY_EDITOR
                if (this.setting.Status == FBXStatus.Success)
                {
                    Debug.Log("Success!");
                }
#endif
            }
            else
            {
                UniFBXStads.TimerStop();
                yield return(null);

                Resources.UnloadUnusedAssets();
                this._isDone = true;
            }
        }
    }