public void Save()
        {
            UnfinityEditorPrefs.SetInt("u2dex_versionNumber", versionNumber);

            UnfinityEditorPrefs.SetBool("u2dex_transformInspectorEnabled", transformInspectorEnabled);

            UnfinityEditorPrefs.SetBool("u2dex_enableSnapping", enableSnapping);

            UnfinityEditorPrefs.SetBool("u2dex_foldoutOpen", foldoutOpen);

            UnfinityEditorPrefs.SetFloat("u2dex_amountToSnapTo", amountToSnapTo);

            UnfinityEditorPrefs.SetBool("u2dex_foldoutOpen", snapToGrid);

            UnfinityEditorPrefs.SetStringArray("u2dex_applicableClasses", applicableClasses);

            //We only want set our string array if we have any values to set.
            //Without this check, UnfinityEditorPrefs can throw an error, if there's no data to save.
            if (disabledClasses.Count > 0)
            {
                UnfinityEditorPrefs.SetStringArray("u2dex_disabledClasses", disabledClasses.ToArray());
            }
            else
            {
                //If we don't have any data to save, we need to check if we already have a key for our
                //disabled classes.
                //If we do, the user has probably cleared the disabled classes list, so we need to delete our
                //EditorPrefs key so there are no disabled classes to load from on the next load (as the user deleted them).
                if (EditorPrefs.HasKey("u2dex_disabledClasses"))
                {
                    EditorPrefs.DeleteKey("u2dex_disabledClasses");
                }
            }

            UnfinityEditorPrefs.SetVector2("u2dex_gridSize", gridSize);

            UnfinityEditorPrefs.SetColor("u2dex_gridColor", gridColor);

            UnfinityEditorPrefs.SetInt("u2dex_gridScale", gridScale);

            UnfinityEditorPrefs.SetBool("u2dex_usePixelsPerMeter", usePixelsPerMeter);

            UnfinityEditorPrefs.SetFloat("u2dex_pixelsPerMeter", pixelsPerMeter);

            UnfinityEditorPrefs.SetBool("u2dex_useNGUIInspector", useNGUIInspector);
        }