/// <summary> /// Inicio todos los objetos necesarios para cargar el ejemplo y directx. /// </summary> public void InitGraphics() { //Se inicio la aplicación ApplicationRunning = true; //Inicio Device D3DDevice.Instance.InitializeD3DDevice(panel3D); //Inicio inputs Input = new TgcD3dInput(); Input.Initialize(this, panel3D); //Inicio sonido DirectSound = new TgcDirectSound(); DirectSound.InitializeD3DDevice(panel3D); //Directorio actual de ejecución var currentDirectory = Environment.CurrentDirectory + "\\"; //Cargar shaders del framework TGCShaders.Instance.LoadCommonShaders(currentDirectory + Game.Default.ShadersDirectory, D3DDevice.Instance); //Juego a ejecutar, si quisiéramos tener diferentes modelos aquí podemos cambiar la instancia e invocar a otra clase. //Modelo = new GameModel(currentDirectory + Game.Default.MediaDirectory, // currentDirectory + Game.Default.ShadersDirectory); Modelo = new UnderseaModel(currentDirectory + Game.Default.MediaDirectory, currentDirectory + Game.Default.ShadersDirectory); //Cargar juego. ExecuteModel(); }
protected CustomModel(UnderseaModel gameModel, TgcCamera camera, TgcD3dInput input, string mediaDir, string shadersDir, TgcFrustum frustum, TgcText2D drawText) { GameModel = gameModel; Camera = camera; Input = input; MediaDir = mediaDir; ShadersDir = shadersDir; Frustum = frustum; DrawText = drawText; }
public Level1Model(UnderseaModel gameModel, TgcCamera camera, TgcD3dInput input, string mediaDir, string shadersDir, TgcFrustum frustum, TgcText2D drawText, TgcDirectSound directSound) : base(gameModel, camera, input, mediaDir, shadersDir, frustum, drawText) { hudModel = new HUDModel(MediaDir, D3DDevice.Instance.Device); initialLookAt = new TGCVector3(6000, 4120f, 6600f); initialPosition = new TGCVector3(6000, 4120f, 6600f); //Camara Camera = new FpsCamera(initialLookAt, Input); //Player playerModel = new PlayerModel(surfacePosition.Y, initialPosition, gameModel, Camera, input, mediaDir, shadersDir, frustum, drawText, directSound); //Collect Model collectModel = new CollectModel(gameModel, Camera, input, mediaDir, shadersDir, frustum, drawText, directSound); // History Model historyModel = new HistoryModel(gameModel, Camera, input, mediaDir, shadersDir, frustum, drawText); // You Win Model youWinModel = new YouWinModel(gameModel, Camera, input, mediaDir, shadersDir, frustum, drawText, directSound); }