// Use this for initialization private void Start() { _characterController = GetComponent <CharacterController>(); _camera = Camera.main; _originalCameraPosition = _camera.transform.localPosition; _mouseLook.Init(transform, _camera.transform); _fovKick.Setup(_camera); _headBob.Setup(_camera, _stepInterval); _stepCycle = 0f; _nextStep = _stepCycle / 2f; _stamina = GetComponent <Stamina>(); _jumping = false; _audioSource = GetComponent <AudioSource>(); _underWater = FindObjectOfType <UnderWater>(); _mana = FindObjectOfType <Mana>(); }
// Use this for initialization private void Start() { _characterController = GetComponent<CharacterController>(); _camera = Camera.main; _originalCameraPosition = _camera.transform.localPosition; _mouseLook.Init(transform, _camera.transform); _fovKick.Setup(_camera); _headBob.Setup(_camera, _stepInterval); _stepCycle = 0f; _nextStep = _stepCycle / 2f; _stamina = GetComponent<Stamina>(); _jumping = false; _audioSource = GetComponent<AudioSource>(); _underWater = FindObjectOfType<UnderWater>(); _mana = FindObjectOfType<Mana>(); }
void setWater() { //Set the initial water Color and the initial water fog color Color color = Color.blue; float height = 20f; Color color_under = Color.blue; GameObject water = Instantiate(waterTop); GameObject water_B = Instantiate(waterBottom); water.transform.position = new Vector3(water.transform.position.x, height, water.transform.position.z); water_B.transform.position = new Vector3(water.transform.position.x, height, water.transform.position.z); float fog_density = .03f; float water_height = -10f; waterTop.GetComponent <MeshRenderer> ().sharedMaterial.SetColor("_Color", color); UnderWater under = new UnderWater(color_under, fog_density, water_height); }
private void TriggerChanged() { if (Ocean.Instance == null) { return; } WaveSpectrum waveSpectrum = Ocean.Instance.Spectrum as WaveSpectrum; UnderWater underWater = Ocean.Instance.UnderWater as UnderWater; ProjectedGrid projectedGrid = Ocean.Instance.Grid as ProjectedGrid; OceanQualitySettings.OceanSetting oceanSetting = this.CurrentSetting(); if (waveSpectrum != null) { if (this.m_playerInTrigger) { waveSpectrum.foamAmount -= Time.deltaTime * this.whiteCapFadeRate; waveSpectrum.foamAmount = Mathf.Max(0f, waveSpectrum.foamAmount); if (this.disableSpectrumOnTrigger) { waveSpectrum.disableDisplacements = true; waveSpectrum.disableSlopes = true; if (waveSpectrum.foamAmount <= 0f) { waveSpectrum.disableFoam = true; } } } else { waveSpectrum.foamAmount += Time.deltaTime * this.whiteCapFadeRate; waveSpectrum.foamAmount = Mathf.Min(this.whiteCapAmount, waveSpectrum.foamAmount); waveSpectrum.disableDisplacements = false; waveSpectrum.disableSlopes = false; waveSpectrum.disableFoam = !oceanSetting.spectrumFoamOn; } } if (underWater != null) { if (this.m_playerInTrigger) { if (this.disableUnderWaterOnTrigger) { underWater.enabled = false; } } else { underWater.enabled = true; } } if (projectedGrid != null) { if (this.m_playerInTrigger) { projectedGrid.resolution = this.meshResolutionOnTrigger; } else { projectedGrid.resolution = oceanSetting.meshResolution; } } }