// Start is called before the first frame update void Start() { gameManager = GameObject.FindGameObjectWithTag("GameController"); canvas = GameObject.Instantiate(Resources.Load <GameObject>("Prefabs/Canvas")); text = GameObject.Instantiate(Resources.Load <GameObject>("Prefabs/Text")); text.transform.SetParent(canvas.transform); text.GetComponent <RectTransform>().localPosition = new Vector3(0, 0, 0); selectionImage = GameObject.Instantiate(Resources.Load <GameObject>("Prefabs/selectionImage")); selectionImage.transform.SetParent(canvas.transform); selectionImage.GetComponent <RectTransform>().localPosition = new Vector3(0, 0, 0); GameObject.FindGameObjectWithTag("Canvas").GetComponent <UserInterface>().Init(this); cursorHandler = GameObject.FindGameObjectWithTag("UnderCursorDisplay").GetComponent <UnderCursorDisplay>(); }
public void OnPointerClick(PointerEventData eventData) { UnderCursorDisplay cursorHandler = root.underCursorDisplay.GetComponent <UnderCursorDisplay>(); if (eventData.button == PointerEventData.InputButton.Left) { if (targetInventory.Get(index) != null) { if (cursorHandler.heldItem == null) { cursorHandler.heldItem = targetInventory.Get(index); targetInventory.Add(null, index); } else { cursorHandler.heldItem = targetInventory.Add(cursorHandler.heldItem, index); } } else { if (cursorHandler.heldItem != null) { cursorHandler.heldItem = targetInventory.Add(cursorHandler.heldItem, index); } } } else if (eventData.button == PointerEventData.InputButton.Right) { if (cursorHandler.heldItem != null) { if (root.isInventoryShown) { root.ToggleInventory(); } } else { if (root.isInventoryShown) { root.ToggleInventory(); } if (targetInventory.Get(index) != null) { targetInventory.Get(index).UseFromInventory(root.player, targetInventory, index); } } } }
// Use this for initialization void Start() { mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); mainCamera.GetComponent <MainCamera>().player = gameObject; transform.position = new Vector3(transform.position.x, transform.position.y, -1); Item bumbel; bumbel = new Item(); bumbel.itemId = 0; backpack.Add(bumbel); bumbel = new Item(); bumbel.itemId = 1; backpack.Add(bumbel); bumbel = new Item(); bumbel.itemId = 2; backpack.Add(bumbel, 2); GameObject.FindGameObjectWithTag("Canvas").GetComponent <UserInterface>().Init(this); cursorHandler = GameObject.FindGameObjectWithTag("UnderCursorDisplay").GetComponent <UnderCursorDisplay>(); }
void DefinePrototypes() { ItemPrototype bumbel; bumbel = new ItemPrototype(); bumbel.name = "Oil"; bumbel.iconIndex = 0; bumbel.maxStackCount = 10; bumbel.craftable = true; bumbel.consumptionBehaviour = ConsumptionBehaviour.consumable; bumbel.Use = (Player p, Inventory container, int index) => { Debug.Log(p.backpack.maxSize); }; prototypes.Add(bumbel); bumbel = new ItemPrototype(); bumbel.name = "Wood"; bumbel.iconIndex = 1; bumbel.maxStackCount = 10; bumbel.craftable = true; bumbel.consumptionBehaviour = ConsumptionBehaviour.consumable; bumbel.Use = (Player p, Inventory container, int index) => { Debug.Log("USED WOOD"); }; prototypes.Add(bumbel); bumbel = new ItemPrototype(); bumbel.name = "Campfire Schematic"; bumbel.iconIndex = 6; bumbel.maxStackCount = 10; bumbel.craftable = true; bumbel.consumptionBehaviour = ConsumptionBehaviour.consumable; bumbel.Use = (Player p, Inventory container, int index) => { UnderCursorDisplay underCursorDisplay = GameObject.FindGameObjectWithTag("UnderCursorDisplay").GetComponent <UnderCursorDisplay>(); underCursorDisplay.itemUsedFromInventory = container; underCursorDisplay.itemUsedFromIndex = index; underCursorDisplay.structure = structurePrototypes[0]; container.Get(index).inUse = true; }; bumbel.Callback = (Player p, Inventory container, int index, bool successFlag) => { UnderCursorDisplay cursorHandler = GameObject.FindGameObjectWithTag("UnderCursorDisplay").GetComponent <UnderCursorDisplay>(); container.Get(index).inUse = false; cursorHandler.itemUsedFromInventory = null; cursorHandler.itemUsedFromIndex = -1; if (successFlag) { GameObject construction = Instantiate(Resources.Load <GameObject>("Prefabs/firepit")); Camera mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); Vector3 mouseCoordinates = mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, mainCamera.nearClipPlane)); mouseCoordinates.x = Mathf.Round(mouseCoordinates.x * 2) / 2f; mouseCoordinates.y = Mathf.Round(mouseCoordinates.y * 2) / 2f; construction.transform.position = new Vector3(mouseCoordinates.x, mouseCoordinates.y, -0.5f); cursorHandler.structure = null; container.Get(index).Decrement(container, index); } else { cursorHandler.structure = null; } }; prototypes.Add(bumbel); StructurePrototype structurePrototype; structurePrototype = new StructurePrototype(); structurePrototype.sprite = Resources.Load <Sprite>("Sprites/firepit"); structurePrototype.size = 2; structurePrototype.name = "firepit"; structurePrototypes.Add(structurePrototype); }