public void RemoveUnbuildable(Unbuildable unbuildable) { _unbuildables.Remove(unbuildable); }
private void Awake() { _game = FindObjectOfType <GameController>(); _holos = GetComponentsInChildren <MeshRenderer>(); _unbuildable = GetComponentInChildren <Unbuildable>(); }
public void AddUnbuildable(Unbuildable unbuildable) { _unbuildables.Add(unbuildable); }