Exemple #1
0
 public void Despawn(GameObject go, bool isRemove = true)
 {
     UnUsed.Add(go);
     if (isRemove)
     {
         Used.Remove(go);
     }
     if (!IsActiveByPos)
     {
         go.SetActive(false);
     }
     else
     {
         go.transform.position = Const.VEC_FarawayPos;
     }
 }
Exemple #2
0
        public GameObject Spawn()
        {
            GameObject ret = null;

            if (UnUsed.Count > 0)
            {
                ret = UnUsed[0];
                UnUsed.RemoveAt(0);
            }
            else
            {
                ret = GameObject.Instantiate(Prefab, Parent) as GameObject;
            }
            ret.transform.position = Prefab.transform.position;
            ret.transform.rotation = Prefab.transform.rotation;
            Used.Add(ret);
            ret.SetActive(true);
            return(ret);
        }
Exemple #3
0
 public void Despawn(GameObject go)
 {
     Used.Remove(go);
     UnUsed.Add(go);
     go.SetActive(false);
 }