/// <summary>
        /// Starts the actual throw.
        /// </summary>
        protected virtual void StartThrow()
        {
            if (m_Throwing)
            {
                return;
            }

            m_Throwing    = true;
            m_Thrown      = false;
            m_Reequipping = false;
            m_Reequipped  = false;

            if (m_Aiming && m_ShowTrajectoryOnAim && m_TrajectoryObject != null)
            {
                m_TrajectoryObject.ClearTrajectory();
            }
            m_CharacterLocomotion.UpdateItemAbilityAnimatorParameters();
        }
Exemple #2
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        /// <summary>
        /// Tries to stop the item use.
        /// </summary>
        public override void TryStopItemUse()
        {
            base.TryStopItemUse();

            // The end actions aren't called until the continuous use item stops.
            m_StopRequested = true;
            if (!m_Stopping && CanStopItemUse()) {
                m_Stopping = true;
                m_CharacterLocomotion.UpdateItemAbilityAnimatorParameters();
                if (m_CastActions != null) {
                    for (int i = 0; i < m_CastActions.Length; ++i) {
                        m_CastActions[i].WillStop();
                    }
                }

                if (m_UseType == CastUseType.Continuous) {
                    StartStopBeginEndActions(false, true, true);
                }
            }
        }