protected override void OnDispose() { UltimaServices.Unregister <LoginModel>(this); Client.Dispose(); Client = null; m_UserInterface.Reset(); m_SceneManager.CurrentState = null; m_SceneManager = null; }
protected override void OnDispose() { UltimaServices.Unregister <WorldModel>(this); EntityManager.Reset(); Entities = null; Effects = null; Input.Dispose(); Input = null; Interaction = null; Client.Dispose(); Client = null; }