private UintVector GetmMeshes() { IntPtr cPtr = AssimpPINVOKE.aiNode_GetmMeshes(swigCPtr); UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true); return(ret); }
public UintVector(UintVector other) : this(AssimpPINVOKE.new_UintVector__SWIG_1(UintVector.getCPtr(other)), true) { if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } }
public UintVectorEnumerator(UintVector collection) { collectionRef = collection; currentIndex = -1; currentObject = null; currentSize = collectionRef.Count; }
private UintVector GetmNumUVComponents() { IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmNumUVComponents(swigCPtr); UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true); return(ret); }
public void SetRange(int index, UintVector values) { AssimpPINVOKE.UintVector_SetRange(swigCPtr, index, UintVector.getCPtr(values)); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } }
public static UintVector Repeat(uint value, int count) { IntPtr cPtr = AssimpPINVOKE.UintVector_Repeat(value, count); UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public UintVector GetRange(int index, int count) { IntPtr cPtr = AssimpPINVOKE.UintVector_GetRange(swigCPtr, index, count); UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
internal static HandleRef getCPtr(UintVector obj) { return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr); }