// Start is called before the first frame update
    void Start()
    {
// Inicialization of variables
        _shake        = GameObject.Find("MainCamera").GetComponent <Shake>();
        _soundManager = GameObject.Find("SoundManager").GetComponent <SoundManager>();
        Ui_Manager    = GameObject.Find("Canvas").GetComponent <Ui_Manager>();
        _player       = GameObject.FindGameObjectWithTag("Player").transform;

        Attack();
        levelDown();
    }
Exemple #2
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    // Start is called before the first frame update
    void Start()
    {
// Variables initialization
        _shake        = GameObject.Find("MainCamera").GetComponent <Shake>();
        _soundManager = GameObject.Find("SoundManager").GetComponent <SoundManager>();
        _player       = GameObject.FindGameObjectWithTag("Player").transform;
        Ui_Manager    = GameObject.Find("Canvas").GetComponent <Ui_Manager>();
        last_position = transform.position;

        setChanceAndPath();
    }
Exemple #3
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    // Start is called before the first frame update
    void Start()
    {
        _shake        = GameObject.Find("MainCamera").GetComponent <Shake>();
        _soundManager = GameObject.Find("SoundManager").GetComponent <SoundManager>();
        _gameManager  = GameObject.Find("GameManager").GetComponent <GameManager>();
        _UImanager    = GameObject.Find("Canvas").GetComponent <Ui_Manager>();
        if (_UImanager != null)
        {
            _UImanager.UpdateHealth(_healthPoints);
        }

        btnFire       = GameObject.FindGameObjectWithTag("Button").GetComponent <Button>();
        joystick      = GameObject.FindGameObjectWithTag("Joystick").GetComponent <VariableJoystick>();
        _shieldPrefab = Instantiate(_shieldPrefab, transform.position, Quaternion.identity);
        _shieldPrefab.transform.parent = transform;
        _shieldPrefab.SetActive(false);

        joystick.enabled = true;
    }
 private void Awake()
 {
     instance = this;
     scene    = GetComponent <Scene_Manager>();
     ui       = GetComponent <Ui_Manager>();
 }
// Start is called before the first frame update
    void Start()
    {
        _shake        = GameObject.Find("MainCamera").GetComponent <Shake>();
        _soundManager = GameObject.Find("SoundManager").GetComponent <SoundManager>();
        Ui_Manager    = GameObject.Find("Canvas").GetComponent <Ui_Manager>();
    }
// Start is called before the first frame update
    void Start()
    {
// Initialization of variables
        btnScreen  = GameObject.Find("StartScreen").GetComponent <Button>();
        _UImanager = GameObject.Find("Canvas").GetComponent <Ui_Manager>();
    }