Exemple #1
0
 public void MyStart()
 {
     info     = GameObject.Find("InformationButton").GetComponent <UiTrigger>();
     resource = GameObject.FindGameObjectWithTag("Player").GetComponent <ResourceManager>();
     player   = GameObject.Find("LevelManager").GetComponent <AudioPlayer>();
     started  = false;
 }
Exemple #2
0
 void Start()
 {
     input             = GameObject.FindGameObjectWithTag("PlayerCamera").GetComponent <InputManager>();
     info              = GameObject.Find("InformationButton").GetComponent <UiTrigger>();
     player            = GameObject.Find("LevelManager").GetComponent <AudioPlayer>();
     constructionRange = transform.GetChild(0).gameObject;
 }
Exemple #3
0
 void MyStart()
 {
     info  = GameObject.Find("InformationButton").GetComponent <UiTrigger>();
     sound = GameObject.Find("LevelManager").GetComponent <AudioPlayer>();
     if (info != null)
     {
         started = false;
     }
 }
Exemple #4
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 public void OpenInfoBuilding()
 {
     if (info == null)
     {
         info = GameObject.Find("InformationButton").GetComponent <UiTrigger>();
     }
     if (info != null)
     {
         info.SelectBuilding(this.gameObject);
     }
 }
Exemple #5
0
    // Use this for initialization
    void Start()
    {
        play = GameObject.Find("LevelManager").GetComponent <AudioPlayer>();

        constructionRange = transform.GetChild(1).gameObject;
        // Esto hace que UpdateTarget se ejecute 2 veces por segundo en vez de cada frame
        resource = GameObject.FindGameObjectWithTag("Player").GetComponent <ResourceManager>();
        input    = GameObject.FindGameObjectWithTag("PlayerCamera").GetComponent <InputManager>();
        info     = GameObject.Find("InformationButton").GetComponent <UiTrigger>();
        InvokeRepeating("UpdateTarget", 0f, 0.5f);
    }
Exemple #6
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    /* // Use this for initialization
     * void Start()
     * {
     *   weatherEvent = GameObject.Find("EventSolver").GetComponent<EventBehaviour>();
     *   state = BuildingState.closed;
     *   started = true;
     *   destroy = false;
     *   scaleWheat = new Vector3(1, 0, 1);
     *   scaleWheatBack = this.transform.GetChild(7).localScale;
     *   scaleWheatFront = this.transform.GetChild(6).localScale;
     * }*/

    void MyStart()
    {
        weatherEvent    = GameObject.Find("EventSolver").GetComponent <EventBehaviour>();
        info            = GameObject.Find("InformationButton").GetComponent <UiTrigger>();
        resource        = GameObject.FindGameObjectWithTag("Player").GetComponent <ResourceManager>();
        player          = GameObject.Find("LevelManager").GetComponent <AudioPlayer>();
        scaleWheat      = new Vector3(1, 0, 1);
        scaleWheatBack  = this.transform.GetChild(7).localScale;
        scaleWheatFront = this.transform.GetChild(6).localScale;
        started         = false;
    }
Exemple #7
0
 public void MyStart()
 {
     state = BuildingState.open;
     if (info != null)
     {
         info = GameObject.Find("InformationButton").GetComponent <UiTrigger>();
     }
     resource = GameObject.FindGameObjectWithTag("Player").GetComponent <ResourceManager>();
     soundFX  = GameObject.Find("LevelManager").GetComponent <PlaySound>();
     goldOre.SetActive(false);
     started = false;
 }