public void MyStart() { info = GameObject.Find("InformationButton").GetComponent <UiTrigger>(); resource = GameObject.FindGameObjectWithTag("Player").GetComponent <ResourceManager>(); player = GameObject.Find("LevelManager").GetComponent <AudioPlayer>(); started = false; }
void Start() { input = GameObject.FindGameObjectWithTag("PlayerCamera").GetComponent <InputManager>(); info = GameObject.Find("InformationButton").GetComponent <UiTrigger>(); player = GameObject.Find("LevelManager").GetComponent <AudioPlayer>(); constructionRange = transform.GetChild(0).gameObject; }
void MyStart() { info = GameObject.Find("InformationButton").GetComponent <UiTrigger>(); sound = GameObject.Find("LevelManager").GetComponent <AudioPlayer>(); if (info != null) { started = false; } }
public void OpenInfoBuilding() { if (info == null) { info = GameObject.Find("InformationButton").GetComponent <UiTrigger>(); } if (info != null) { info.SelectBuilding(this.gameObject); } }
// Use this for initialization void Start() { play = GameObject.Find("LevelManager").GetComponent <AudioPlayer>(); constructionRange = transform.GetChild(1).gameObject; // Esto hace que UpdateTarget se ejecute 2 veces por segundo en vez de cada frame resource = GameObject.FindGameObjectWithTag("Player").GetComponent <ResourceManager>(); input = GameObject.FindGameObjectWithTag("PlayerCamera").GetComponent <InputManager>(); info = GameObject.Find("InformationButton").GetComponent <UiTrigger>(); InvokeRepeating("UpdateTarget", 0f, 0.5f); }
/* // Use this for initialization * void Start() * { * weatherEvent = GameObject.Find("EventSolver").GetComponent<EventBehaviour>(); * state = BuildingState.closed; * started = true; * destroy = false; * scaleWheat = new Vector3(1, 0, 1); * scaleWheatBack = this.transform.GetChild(7).localScale; * scaleWheatFront = this.transform.GetChild(6).localScale; * }*/ void MyStart() { weatherEvent = GameObject.Find("EventSolver").GetComponent <EventBehaviour>(); info = GameObject.Find("InformationButton").GetComponent <UiTrigger>(); resource = GameObject.FindGameObjectWithTag("Player").GetComponent <ResourceManager>(); player = GameObject.Find("LevelManager").GetComponent <AudioPlayer>(); scaleWheat = new Vector3(1, 0, 1); scaleWheatBack = this.transform.GetChild(7).localScale; scaleWheatFront = this.transform.GetChild(6).localScale; started = false; }
public void MyStart() { state = BuildingState.open; if (info != null) { info = GameObject.Find("InformationButton").GetComponent <UiTrigger>(); } resource = GameObject.FindGameObjectWithTag("Player").GetComponent <ResourceManager>(); soundFX = GameObject.Find("LevelManager").GetComponent <PlaySound>(); goldOre.SetActive(false); started = false; }