// load ui textures public void LoadUITextures() { var i = 1; UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Arrow_Green", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Arrow_Black", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Cursor", _content)); // inventory icons for hud UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Gold", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Wood", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Coal", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Iron", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Food", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Energy", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Workers", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Stone", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Blank", _content)); // 13 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_TownHall", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_House", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Farm", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Logs", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Ore", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Power", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Windmill", _content)); // 20 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Small", _content)); // 21 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Small_Trash", _content)); // 22 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Delete", _content)); // 23 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_House_Med", _content)); // 24 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_House_Elite", _content)); // 25 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Small_House", _content)); // 26 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Small_Money", _content)); // 27 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Small_Tree", _content)); // 28 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Panel_ResourceBar", _content)); // 29 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Road_Left", _content)); // 30 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Road_Right", _content)); // 31 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_4_Way_Intersection", _content)); // 32 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_T_Intersection_1", _content)); // 33 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_T_Intersection_2", _content)); // 34 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_T_Intersection_3", _content)); // 35 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_T_Intersection_4", _content)); // 36 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Panel_DisplayInfo", _content)); // 37 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Small_Close", _content)); // 38 UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Watermill", _content)); // 39 Console.WriteLine($"Ui Textures: {i}"); }
// load ui textures public void LoadUITextures() { var i = 1; UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_SpeechBubble", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/BubbleIcons/QueWeed", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/BubbleIcons/QueMoney", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_DownArrow", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Arrow_Green", _content)); UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Arrow_Black", _content)); Console.WriteLine($"Ui Textures: {i}"); }