Exemple #1
0
        // load ui textures
        public void LoadUITextures()
        {
            var i = 1;

            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Arrow_Green", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Arrow_Black", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Cursor", _content));

            // inventory icons for hud
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Gold", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Wood", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Coal", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Iron", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Food", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Energy", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Workers", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Stone", _content));

            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Blank", _content)); // 13
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_TownHall", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_House", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Farm", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Logs", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Ore", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Power", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Windmill", _content));           // 20

            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Small", _content));                    // 21
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Small_Trash", _content));              // 22
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Delete", _content));                   // 23

            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_House_Med", _content));          // 24
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_House_Elite", _content));        // 25

            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Small_House", _content));              // 26
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Small_Money", _content));              // 27
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Small_Tree", _content));               // 28

            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Panel_ResourceBar", _content));               // 29

            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Road_Left", _content));          // 30
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Road_Right", _content));         // 31
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_4_Way_Intersection", _content)); // 32
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_T_Intersection_1", _content));   // 33
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_T_Intersection_2", _content));   // 34
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_T_Intersection_3", _content));   // 35
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_T_Intersection_4", _content));   // 36

            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Panel_DisplayInfo", _content));               // 37
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button_Small_Close", _content));              // 38

            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/Icons/Icon_Cell_Watermill", _content));          // 39

            Console.WriteLine($"Ui Textures: {i}");
        }
        // load ui textures
        public void LoadUITextures()
        {
            var i = 1;

            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Button", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_SpeechBubble", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/BubbleIcons/QueWeed", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/BubbleIcons/QueMoney", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_DownArrow", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Arrow_Green", _content));
            UiTextures.Add(new ContentData <Texture2D>(i++, "Sprites/UI/UI_Arrow_Black", _content));

            Console.WriteLine($"Ui Textures: {i}");
        }