public IEnumerable <GameObject> PostInitialize(UiSo ui, UiTheme theme) { gameController.OnGameEnd += HandleGameEnd; resetButton.OnClick += HandleReset; gameObject.SetActive(false); return(UnityUtil.Once(gameObject)); }
public IEnumerable <GameObject> PostInitialize(UiSo ui, UiTheme theme) { gameController.OnPuckCountChange += HandlePuckCountChange; gameController.OnScoreChange += HandleScoreChange; HandlePuckCountChange(gameController.State.PuckHandCount); HandleScoreChange(gameController.State.Score); return(UnityUtil.Once(gameObject)); }
public IEnumerable <GameObject> Initialize(UiSo ui, UiTheme theme) { uiTheme = theme; uiSo = ui; shape = UnityUtil.GetRequiredComp <UiThemeShapeBeh>(this); SetDisabled(isClickDisabled); return(UnityUtil.Once(gameObject)); }
public IEnumerable <GameObject> Initialize(UiSo ui, UiTheme theme) { uiSo = ui; var obj = gameObject; rectTransform = obj.GetComponent <RectTransform>(); EvalEndPos(); return(UnityUtil.Once(obj)); }
private static void PositionBox(UiSo ui, RectTransform rect) { var halfUp = Vector2.up * 0.5f; rect.anchorMax = Vector2.right + halfUp; rect.anchorMin = Vector2.right + halfUp; rect.pivot = Vector2.right + halfUp; rect.sizeDelta = Vector2.one * ui.checkboxSize; }
public IEnumerable <GameObject> Initialize(UiSo aUi, UiTheme theme) { ui = aUi; drawerRect = GetComponent <RectTransform>(); toggleHeight = toggleLayout.preferredHeight; targetHeight = drawerRect.rect.height - toggleHeight; UpdateHeight(1.0f); return(UnityUtil.Once(gameObject)); }
public IEnumerable <GameObject> PostInitialize(UiSo ui, UiTheme theme) { var rectTransform = GetComponent <RectTransform>(); rectTransform.anchoredPosition = position; openMotion.EvalEndPos(); gameObject.SetActive(isVisible); closeButton.OnClick = HandleCloseClick; return(UnityUtil.Once(gameObject)); }
public IEnumerable <GameObject> Initialize(UiSo ui, UiTheme aTheme) { theme = aTheme; text = UnityUtil.GetRequiredComp <Text>(this); text.hideFlags = ui.isVerboseDebug ? HideFlags.None : HideFlags.HideInInspector; SetColor(colorType); SetFontType(fontType); SetAlignment(alignment); SetValue(value); text.horizontalOverflow = HorizontalWrapMode.Overflow; text.verticalOverflow = VerticalWrapMode.Overflow; return(UnityUtil.Once(gameObject)); }
public IEnumerable <GameObject> Initialize(UiSo ui, UiTheme theme) { shape = UnityUtil.GetRequiredComp <UiThemeShapeBeh>(this); shape.hideFlags = ui.isVerboseDebug ? HideFlags.None : HideFlags.HideInInspector; UiThemeUtil.AddChild(ref textBeh, "Text", transform, ui); shape.Initialize(ui, theme); textBeh.Initialize(ui, theme); textBeh.SetFontType(UIThemeFontType.Button); textBeh.SetAlignment(TextAnchor.MiddleCenter); textBeh.SetValue(text); shape.SetShapeType(shapeType); shapeRipple = UnityUtil.GetRequiredComp <UiThemeShapeRipple>(this); shapeRipple.Initialize(ui, theme); shapeRipple.SetDisabled(isClickDisabled); shapeRipple.hideFlags = ui.isVerboseDebug ? HideFlags.None : HideFlags.HideInInspector; shape.hideFlags = ui.isVerboseDebug ? HideFlags.None : HideFlags.HideInInspector; SetClickDisabled(isClickDisabled); return(UnityUtil.Once(gameObject)); }
public IEnumerable <GameObject> Initialize(UiSo ui, UiTheme theme) { UiThemeUtil.AddChild(ref textBeh, "Label", transform, ui); if (UiThemeUtil.AddChild(ref boxShapeBeh, "Box", transform, ui)) { boxShapeBeh.gameObject.AddComponent <UiThemeShapeRipple>(); } UiThemeUtil.AddChild(ref checkShapeBeh, "Check", boxShapeBeh.transform, ui); ripple = boxShapeBeh.gameObject.GetComponent <UiThemeShapeRipple>(); textBeh.Initialize(ui, theme); boxShapeBeh.Initialize(ui, theme); checkShapeBeh.Initialize(ui, theme); ripple.Initialize(ui, theme); textBeh.SetAlignment(TextAnchor.MiddleRight); textBeh.SetColor(labelColor); textBeh.SetValue(label); textBeh.SetFontType(UIThemeFontType.Body); PositionBox(ui, boxShapeBeh.GetComponent <RectTransform>()); boxShapeBeh.SetHasShadow(true); boxShapeBeh.SetColorType(boxColor); boxShapeBeh.SetShapeType(UiThemeShapeType.RoundedSquare); boxShapeBeh.SetIsOutline(false); checkShapeBeh.SetHasShadow(false); var checkRect = checkShapeBeh.GetComponent <RectTransform>(); checkRect.offsetMax = Vector2.one * -2.0f; checkRect.offsetMin = Vector2.one * 2.0f; checkShapeBeh.SetShapeType(UiThemeShapeType.Check); checkShapeBeh.SetIsOutline(false); var textRect = textBeh.GetComponent <RectTransform>(); textRect.offsetMax = Vector2.right * (-ui.checkboxSize - 5); boxShapeBeh.SetColorType(boxColor); boxShapeBeh.SetShapeType(UiThemeShapeType.RoundedSquare); SetChecked(isChecked); SetClickDisabled(isClickDisabled); return(UnityUtil.Once(gameObject)); }
public IEnumerable <GameObject> Initialize(UiSo aUi, UiTheme aTheme) { ui = aUi; theme = aTheme; var initObjs = new List <GameObject> { gameObject }; SetHasShadow(hasShadow); if (UiThemeUtil.AddChild(ref shapeImage, "Shape", transform, ui)) { shapeImage.gameObject.AddComponent <Mask>(); } SetShapeType(shapeType); SetColorType(colorType); initObjs.Add(shapeImage.gameObject); var mask = shapeImage.gameObject.GetComponent <Mask>(); mask.showMaskGraphic = true; shapeImage.raycastTarget = true; return(initObjs); }
public static bool AddChild <T>(ref T child, string name, Transform parent, UiSo ui) where T : MonoBehaviour { var isNew = false; if (child == null) { isNew = true; var obj = new GameObject(name, typeof(RectTransform), typeof(T)); obj.transform.SetParent(parent); child = obj.GetComponent <T>(); } var rectTransform = child.gameObject.GetComponent <RectTransform>(); rectTransform.anchorMax = Vector2.one; rectTransform.anchorMin = Vector2.zero; rectTransform.localScale = Vector3.one; rectTransform.localPosition = Vector3.zero; rectTransform.sizeDelta = Vector2.zero; rectTransform.anchoredPosition = Vector2.zero; rectTransform.gameObject.hideFlags = ui.isVerboseDebug ? HideFlags.None : HideFlags.HideInHierarchy; return(isNew); }
public IEnumerable <GameObject> Initialize(UiSo aUi, UiTheme theme) { ui = aUi; windowShape = UnityUtil.GetRequiredComp <UiThemeShapeBeh>(this); windowShape.hideFlags = ui.GetHideFlags(); openMotion = UnityUtil.GetRequiredComp <UiMotionBeh>(this); openMotion.hideFlags = ui.GetHideFlags(); openMotion.offset = Vector2.right * (size.x + position.x); var rectTransform = GetComponent <RectTransform>(); rectTransform.anchorMin = Vector2.one; rectTransform.anchorMax = Vector2.one; rectTransform.pivot = Vector2.one; rectTransform.sizeDelta = size; if (UiThemeUtil.AddChild(ref layoutGroup, "Layout", transform, ui)) { layoutGroup.padding = new RectOffset(12, 12, 12, 12); layoutGroup.spacing = 6; } layoutGroup.childForceExpandHeight = false; layoutGroup.childForceExpandWidth = true; layoutGroup.childControlHeight = true; layoutGroup.childControlWidth = true; layoutGroup.gameObject.hideFlags = HideFlags.None; UiThemeUtil.AddChild(ref closeButtonRowLayout, "Modal Row", layoutGroup.transform, ui); closeButtonRowLayout.preferredWidth = 25; closeButtonRowLayout.preferredHeight = 25; closeButtonRowLayout.minHeight = 25; closeButtonRowLayout.minWidth = 25; closeButtonRowLayout.flexibleWidth = 1.0f; closeButtonRowLayout.flexibleHeight = 0; closeButtonRowLayout.gameObject.hideFlags = HideFlags.None; UiThemeUtil.AddChild(ref contentRowLayout, "Content Row", layoutGroup.transform, ui); contentRowLayout.flexibleWidth = 1.0f; contentRowLayout.flexibleHeight = 1.0f; contentRowLayout.gameObject.hideFlags = HideFlags.None; closeButtonRowLayout.transform.SetSiblingIndex(0); contentRowLayout.transform.SetSiblingIndex(1); UiThemeUtil.AddChild(ref closeButton, "Close Button", closeButtonRowLayout.transform, ui); closeButton.shapeType = UiThemeShapeType.Circle; closeButton.colorType = UIThemeColorType.Secondary; closeButton.text = "x"; closeButton.Initialize(ui, theme); closeButton.gameObject.hideFlags = ui.GetHideFlags(); var closeTransform = closeButton.GetComponent <RectTransform>(); closeTransform.anchorMax = Vector2.one; closeTransform.anchorMin = Vector2.right; closeTransform.pivot = Vector2.right + Vector2.up * .5f; closeTransform.sizeDelta = Vector2.right * 25; return(UnityUtil.Once(gameObject)); }