void OnEnable() { PathField.text = EnvPaths.GetInstalationPath(); MapsPathField.text = EnvPaths.GetMapsPath(); BackupPathField.text = EnvPaths.GetBackupPath(); PlayAs.value = GetFaction(); FogOfWar.isOn = GetFogOfWar(); Markers2D.isOn = GetMarkers2D(); HeightmapClamp.isOn = GetHeightmapClamp(); UiScale.SetValue(GetUiScale()); UiScaler.UpdateUiScale(); }
private void OnDisable() { UiScaler.UpdateUiScale(); }