//Vector3 offset = new Vector3(0, 1, 0); private void Awake() { pointer = GetComponent <UiPointer>(); if (FindObjectOfType <GridBuilder>() != null) { gridManager = FindObjectOfType <GridBuilder>().transform; } }
public override void Setup(ViewportContent controller) { this.controller = controller; NumberOfObjects = materials.Length; pointer = FindObjectOfType <UiPointer>(); if (NumberOfObjects > 0) { currentMaterial = materials[0].material; } }
private void Awake() { pointer = GetComponent <UiPointer>(); dot = transform.GetChild(0).gameObject; lineRenderer = GetComponent <LineRenderer>(); }
private void Awake() { pointer = GetComponent <UiPointer>(); panelMover = FindObjectOfType <VRPanelMover>(); }
private void Awake() { pointer = FindObjectOfType <UiPointer>(); }
private void Awake() { fixedJointGrab = GetComponent <VR_FixedJointGrab>(); pointer = GetComponent <UiPointer>(); }