// Use this for initialization
 void Start()
 {
             #if (UNITY_STANDALONE || UNITY_EDITOR_WIN || UNITY_EDITOR_OSX) && !UNITY_WEBPLAYER
     ShowNetworkInterfaces();
             #endif
     GetLoginCanvas = gameObject.GetComponent <UiAccountManager>();
 }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     GetLoginCanvas = gameObject.GetComponent <UiAccountManager>();
             #if UNITY_STANDALONE || UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
     ShowNetworkInterfaces();
             #endif
 }
Exemple #3
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 // Use this for initialization
 void Start()
 {
     GetLoginCanvas = gameObject.GetComponent <UiAccountManager>();
 }