// Use this for initialization void Start() { #if (UNITY_STANDALONE || UNITY_EDITOR_WIN || UNITY_EDITOR_OSX) && !UNITY_WEBPLAYER ShowNetworkInterfaces(); #endif GetLoginCanvas = gameObject.GetComponent <UiAccountManager>(); }
// Use this for initialization void Start() { GetLoginCanvas = gameObject.GetComponent <UiAccountManager>(); #if UNITY_STANDALONE || UNITY_EDITOR_WIN || UNITY_EDITOR_OSX ShowNetworkInterfaces(); #endif }
// Use this for initialization void Start() { GetLoginCanvas = gameObject.GetComponent <UiAccountManager>(); }