Exemple #1
0
        protected override void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            if (!sender.IsMe)
            {
                return;
            }

            switch (args.SData.Name)
            {
            case "UdyrTigerStance":
                StanceStatus = UdyrStance.Tiger;
                break;

            case "UdyrTurtleStance":
                StanceStatus = UdyrStance.Turtle;
                break;

            case "UdyrBearStance":
                StanceStatus = UdyrStance.Bear;
                break;

            case "UdyrPhoenixStance":
                StanceStatus   = UdyrStance.Phoenix;
                PhoenixAACount = 3;
                break;

                /*default:
                 *  StanceStatus = UdyrStance.None;
                 *  break;*/
            }
        }
Exemple #2
0
        protected override void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            if (!sender.IsMe)
                return;

            switch(args.SData.Name)
            {
                case "UdyrTigerStance":
                    StanceStatus = UdyrStance.Tiger;
                    break;
                case "UdyrTurtleStance":
                    StanceStatus = UdyrStance.Turtle;
                    break;
                case "UdyrBearStance":
                    StanceStatus = UdyrStance.Bear;
                    break;
                case "UdyrPhoenixStance":
                    StanceStatus = UdyrStance.Phoenix;
                    PhoenixAACount = 3;
                    break;
                /*default:
                    StanceStatus = UdyrStance.None;
                    break;*/
            }
        }