protected override void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (!sender.IsMe) { return; } switch (args.SData.Name) { case "UdyrTigerStance": StanceStatus = UdyrStance.Tiger; break; case "UdyrTurtleStance": StanceStatus = UdyrStance.Turtle; break; case "UdyrBearStance": StanceStatus = UdyrStance.Bear; break; case "UdyrPhoenixStance": StanceStatus = UdyrStance.Phoenix; PhoenixAACount = 3; break; /*default: * StanceStatus = UdyrStance.None; * break;*/ } }
protected override void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (!sender.IsMe) return; switch(args.SData.Name) { case "UdyrTigerStance": StanceStatus = UdyrStance.Tiger; break; case "UdyrTurtleStance": StanceStatus = UdyrStance.Turtle; break; case "UdyrBearStance": StanceStatus = UdyrStance.Bear; break; case "UdyrPhoenixStance": StanceStatus = UdyrStance.Phoenix; PhoenixAACount = 3; break; /*default: StanceStatus = UdyrStance.None; break;*/ } }