// Fixed Update is called once per physics tick
    void FixedUpdate()
    {
        float moveHorizontal = Input.GetAxis("Horizontal");
        float moveVertical   = Input.GetAxis("Vertical");

        Vector3 movement = new Vector3(moveVertical, 0, 0); // x, y, z

        transform.position += movement * speed;
        //rb.AddForce (movement*speed);

        // SendUDPString(transform.position.x.ToString());

        Int16 udpMovement = receiver.getMovement();
        //Debug.Log("Got speed: " + udpMovement);

        Vector3 vUdpMovement = new Vector3(udpMovement, 0, 0); // x, y, z

        transform.position += vUdpMovement * speed;
    }