void SendChallengeRequest(UdpPendingClientData udpPendingClientData) { ChallengeRequestPacket challengeRequestPacket = new ChallengeRequestPacket(); ChallengeRequestData challengeRequestData; challengeRequestData.serverSalt = udpPendingClientData.serverSalt; challengeRequestPacket.Payload = challengeRequestData; PacketsManager.Instance.SendPacket(challengeRequestPacket, udpPendingClientData.ipEndPoint); }
void ReceiveConnectionData(ushort packetTypeIndex, IPEndPoint ipEndPoint, Stream stream) { switch ((PacketType)packetTypeIndex) { case PacketType.ChallengeRequest: if (!UdpNetworkManager.Instance.IsServer && clientConnectionState == ClientConnectionState.RequestingConnection) { ChallengeRequestPacket challengeRequestPacket = new ChallengeRequestPacket(); challengeRequestPacket.Deserialize(stream); challengeResultGeneratedByClient = saltGeneratedByClient ^ challengeRequestPacket.Payload.serverSalt; clientConnectionState = ClientConnectionState.SendingChallengeResponse; } break; case PacketType.ConnectionAccepted: if (!UdpNetworkManager.Instance.IsServer && clientConnectionState == ClientConnectionState.SendingChallengeResponse) { ConnectionAcceptedPacket connectionAcceptedPacket = new ConnectionAcceptedPacket(); connectionAcceptedPacket.Deserialize(stream); UdpNetworkManager.Instance.SetClientID(connectionAcceptedPacket.Payload.clientID); onClientConnectedCallback?.Invoke(connectionAcceptedPacket.Payload.clientsInSession); onClientConnectedCallback = null; clientConnectionState = ClientConnectionState.Connected; } break; case PacketType.ClientJoined: if (!UdpNetworkManager.Instance.IsServer && clientConnectionState == ClientConnectionState.Connected) { ClientJoinedPacket clientJoinedPacket = new ClientJoinedPacket(); clientJoinedPacket.Deserialize(stream); OnOtherClientJoined.Invoke(clientJoinedPacket.Payload.clientID); } break; case PacketType.ConnectionRequest: if (UdpNetworkManager.Instance.IsServer && !udpClientsIDs.ContainsKey(ipEndPoint)) { if (!udpPendingClientsData.ContainsKey(ipEndPoint)) { ConnectionRequestPacket connectionRequestPacket = new ConnectionRequestPacket(); connectionRequestPacket.Deserialize(stream); AddPendingClient(ipEndPoint, connectionRequestPacket.Payload.clientSalt); } UdpPendingClientData udpPendingClientData = udpPendingClientsData[ipEndPoint]; SendChallengeRequest(udpPendingClientData); } break; case PacketType.ChallengeResponse: if (UdpNetworkManager.Instance.IsServer) { if (udpPendingClientsData.ContainsKey(ipEndPoint)) { ChallengeResponsePacket challengeResponsePacket = new ChallengeResponsePacket(); UdpPendingClientData udpPendingClientData = udpPendingClientsData[ipEndPoint]; challengeResponsePacket.Deserialize(stream); long serverResult = udpPendingClientData.clientSalt ^ udpPendingClientData.serverSalt; if (challengeResponsePacket.Payload.result == serverResult) { ClientJoinedPacket clientJoinedPacket = new ClientJoinedPacket(); ClientJoinedData clientJoinedData; clientJoinedData.clientID = ClientID; clientJoinedPacket.Payload = clientJoinedData; PacketsManager.Instance.SendPacket(clientJoinedPacket, null, 0, 0, reliable: true); AddClient(ipEndPoint); RemovePendingClient(ipEndPoint); OnClientAddedByServer?.Invoke(udpClientsIDs[ipEndPoint]); } } if (udpClientsIDs.ContainsKey(ipEndPoint)) { SendConnectionAccepted(udpClientsData[udpClientsIDs[ipEndPoint]]); } } break; } }