Exemple #1
0
        static void EventLoop(UdpSocket socket)
        {
            UdpConnection c = null;

            while (true)
            {
                UdpEvent ev = default(UdpEvent);

                if (socket.Poll(ref ev))
                {
                    UdpLog.User(ev.EventType.ToString());

                    switch (ev.EventType)
                    {
                    case UdpEventType.ConnectRequest:
                        socket.Accept(ev.EndPoint);
                        break;

                    case UdpEventType.Connected:
                        c = ev.Connection;
                        break;
                    }
                }

                if (c != null)
                {
                    c.Send(10u);
                }

                Thread.Sleep(100);
            }
        }
Exemple #2
0
        static void Client()
        {
            UdpSocket client = UdpSocket.Create <UdpPlatformManaged, DummySerializer>();

            client.Start(UdpEndPoint.Any);
            client.Connect(new UdpEndPoint(UdpIPv4Address.Localhost, 14000));

            while (true)
            {
                UdpEvent ev = default(UdpEvent);

                while (client.Poll(ref ev))
                {
                    UdpLog.User("Event raised {0}", ev.EventType);

                    switch (ev.EventType)
                    {
                    case UdpEventType.Connected:
                        UdpLog.User("Connected to server at {0}", ev.Connection.RemoteEndPoint);
                        break;

#if DISABLE_AUTO_ACCEPT
                    case UdpEventType.ConnectFailed:
                        UdpLog.User("Connection to {0} failed", ev.EndPoint);
                        break;
#endif
                    }
                }

                // Simulate ~60fps game loop
                Thread.Sleep(16);
            }
        }
Exemple #3
0
 public void SendOutBound(UdpEvent udp_event)
 {
     if (this.is_enable_discovery && this.message_sender != null)
     {
         this.message_sender.Accept(udp_event);
     }
 }
Exemple #4
0
        public bool Process()
        {
            UdpEvent         ev  = default(UdpEvent);
            ConnectionObject co  = null;
            pair             val = default(pair);

            if (socket.Poll(ref ev))
            {
                switch (ev.EventType)
                {
                case UdpEventType.Connected:
                    ev.Connection.UserToken = co = new ConnectionObject();
                    co.connection           = ev.Connection;
                    connections.Add(ev.Connection);

                    for (int i = 0; i < 16; ++i)
                    {
                        co.QueueNext();
                        co.Send();
                    }

                    break;

                case UdpEventType.ObjectLost:
                    val = (pair)ev.Object;
                    co  = (ConnectionObject)ev.Connection.UserToken;
                    co.Nack(val);
                    co.Send();
                    break;

                case UdpEventType.ObjectDelivered:
                    val = (pair)ev.Object;
                    co  = (ConnectionObject)ev.Connection.UserToken;
                    co.Ack(val);
                    co.QueueNext();
                    co.Send();
                    break;

                case UdpEventType.ObjectReceived:
                    val = (pair)ev.Object;
                    co  = (ConnectionObject)ev.Connection.UserToken;
                    co.Recv(val);
                    co.DequeueReceived();
                    break;

                case UdpEventType.ObjectRejected:
                    Console.WriteLine("REJECTED");
                    break;

                case UdpEventType.ObjectSendFailed:
                    Console.WriteLine("SENDFAILED");
                    break;
                }

                return(true);
            }

            return(false);
        }
Exemple #5
0
 internal void OnEventConnectionOption(UdpEvent ev)
 {
     switch (ev.Option)
     {
     case UdpConnectionOption.AlwaysSendMtu:
         alwaysSendMtu = ev.OptionIntValue == 1;
         break;
     }
 }
Exemple #6
0
        public void Loop()
        {
            UdpEvent ev = default(UdpEvent);

            while (true)
            {
                while (socket.Poll(ref ev))
                {
                    switch (ev.EventType)
                    {
                    case UdpEventType.Connected:
                        // log in local console
                        UdpLog.User("Client connected from {0}, total clients {1}", ev.Connection.RemoteEndPoint, socket.ConnectionCount);

                        // send welcome message
                        ev.Connection.Send("Welcome to the chat server!");

                        // send message to all other clients
                        SendToAllClients("Client connected from {0}", ev.Connection.RemoteEndPoint);

                        // add to client list
                        clients.Add(ev.Connection);
                        break;

                    case UdpEventType.Disconnected:
                        // log in local console
                        UdpLog.User("Client at {0} disconnected, total clients {1}", ev.Connection.RemoteEndPoint, socket.ConnectionCount);

                        // remove from client list
                        clients.Remove(ev.Connection);

                        // Send message to all others
                        SendToAllClients("Client at {0} disconnected", ev.Connection.RemoteEndPoint);
                        break;

                    // When we receive, just forward to all clients
                    case UdpEventType.ObjectReceived:
                        SendToAllClients(ev.Object as string);
                        break;

                    // If lost, resend to connection it was lost on
                    case UdpEventType.ObjectLost:
                        ev.Connection.Send(ev.Object);
                        break;
                    }
                }

                // Simulate ~60fps game loop
                Thread.Sleep(16);
            }
        }
Exemple #7
0
        public void Loop()
        {
            UdpEvent     ev    = default(UdpEvent);
            StreamReader input = new StreamReader(Console.OpenStandardInput());

            Char[]        buffer     = new Char[1024];
            ReadLine      read       = Console.ReadLine;
            IAsyncResult  result     = null;
            UdpConnection connection = null;

            while (true)
            {
                while (socket.Poll(ref ev))
                {
                    switch (ev.EventType)
                    {
                    case UdpEventType.Connected:
                        UdpLog.User("Connected to server at {0}", ev.Connection.RemoteEndPoint);
                        connection = ev.Connection;
                        break;

                    case UdpEventType.Disconnected:
                        UdpLog.User("Disconnected from server at {0}", ev.Connection.RemoteEndPoint);
                        connection = null;
                        break;

                    case UdpEventType.ObjectReceived:
                        Console.WriteLine(": " + (ev.Object as string));
                        break;
                    }
                }

                if (result == null)
                {
                    result = read.BeginInvoke(null, null);
                }

                if (result.IsCompleted)
                {
                    if (connection != null)
                    {
                        connection.Send(read.EndInvoke(result));
                    }

                    result = read.BeginInvoke(null, null);
                }

                // Simulate ~60fps game loop
                Thread.Sleep(16);
            }
        }
Exemple #8
0
    void Update()
    {
        UdpEvent ev = default(UdpEvent);

        while (socket.Poll(ref ev))
        {
            switch (ev.EventType)
            {
            case UdpEventType.Connected:
                UdpLog.User("Client connect from {0}", ev.Connection.RemoteEndPoint);
                break;
            }
        }
    }
Exemple #9
0
        private void ProcessConnect(UdpEvent ev)
        {
            if (ev.Connection != null)
            {
                LoggerManager.Instance.Debug("ProcessConnect connect to server remote {0} result {1}", ev.Connection.RemoteEndPoint, ev.EventType);
            }
            else
            {
                LoggerManager.Instance.Debug("ProcessConnect connect to server result {0}", ev.EventType);
            }

            if (ev.EventType == UdpEventType.Connected)
            {
                object obj = statusLock;
                Monitor.Enter(obj);
                try
                {
                    connectionStatus = ConnectionStatus.Connected;
                }
                finally
                {
                    Monitor.Exit(obj);
                }

                connection = ev.Connection;
                if (handlerPipeline.InHeader != null)
                {
                    handlerPipeline.InHeader.OnConnected(this, SocketError.Success);
                }
            }
            else
            {
                object obj = statusLock;
                Monitor.Enter(obj);
                try
                {
                    connectionStatus = ConnectionStatus.Disconnected;
                }
                finally
                {
                    Monitor.Exit(obj);
                }

                if (handlerPipeline.InHeader != null)
                {
                    handlerPipeline.InHeader.OnConnected(this, SocketError.SocketError);
                }
            }
        }
Exemple #10
0
        public void HandlerEvent(UdpEvent udp_event)
        {
            Message    message = udp_event.Message;
            IPEndPoint sender  = udp_event.Address;

            Node node = new Node(message.From.Id, sender.Address.ToString(), sender.Port);

            if (this.is_inbound_known_node && !ContainNodeHandler(node))
            {
                Logger.Warning(
                    string.Format("Receive packet from unknown node {0}.", sender.Address.ToString()));

                return;
            }

            NodeHandler handler = GetNodeHandler(node);

            handler.NodeStatistics.MessageStatistics.AddUdpInMessage(message.Type);
            switch (message.Type)
            {
            case UdpMessageType.DISCOVER_PING:
            {
                handler.HandlePing((PingMessage)message);
            }
            break;

            case UdpMessageType.DISCOVER_PONG:
            {
                handler.HandlePong((PongMessage)message);
            }
            break;

            case UdpMessageType.DISCOVER_FIND_NODE:
            {
                handler.HandleFindNode((FindNodeMessage)message);
            }
            break;

            case UdpMessageType.DISCOVER_NEIGHBORS:
            {
                handler.HandleNeighbours((NeighborsMessage)message);
            }
            break;

            default:
                break;
            }
        }
Exemple #11
0
        public void HandlerEvent(UdpEvent udp_event)
        {
            IPEndPoint sender = udp_event.Address;

            if (udp_event.Message.Type != UdpMessageType.BACKUP_KEEP_ALIVE)
            {
                Logger.Warning(
                    string.Format("Receive not keep alive message from {0}, type {1}",
                                  sender.Address.ToString(),
                                  udp_event.Message.Type));
                return;
            }

            if (!this.members.Contains(sender.Address.ToString()))
            {
                Logger.Warning(
                    string.Format("Receive keep alive message from {0} is not my member.", sender.Address.ToString()));

                return;
            }

            this.last_keep_alive_time = Helper.CurrentTimeMillis();

            KeepAliveMessage message = (KeepAliveMessage)udp_event.Message;
            string           ip      = sender.Address.ToString();

            if (this.status == BackupStatus.INIT &&
                (message.Flag || message.Priority > this.priority))
            {
                this.status = BackupStatus.SLAVER;
                return;
            }

            if (this.status == BackupStatus.MASTER && message.Flag)
            {
                if (message.Priority > priority)
                {
                    this.status = BackupStatus.SLAVER;
                }
                else if (message.Priority == priority && this.local_ip.CompareTo(ip) < 0)
                {
                    this.status = BackupStatus.SLAVER;
                }
            }
        }
Exemple #12
0
 private void ProcessReceive(UdpEvent ev)
 {
     if (ev.EventType == UdpEventType.StreamDataReceived)
     {
         byte[] data = ev.StreamOp.Data;
         int    size = ev.StreamOp.Data.Length;
         if (handlerPipeline.InHeader != null)
         {
             try
             {
                 handlerPipeline.InHeader.OnReceived(this, data, 0, size);
             }
             catch (Exception ex)
             {
                 LoggerManager.Instance.Error("ProcessReceive " + ex.ToString());
             }
         }
     }
 }
Exemple #13
0
        private void ProcessServerForceQuit(UdpEvent ev)
        {
            LoggerManager.Instance.Debug("ProcessServerForceQuit server {0} force quit me", ev.Connection.RemoteEndPoint);

            lastConnection = null;
            if (handlerPipeline.InHeader != null)
            {
                handlerPipeline.InHeader.OnDisconnected(this, SocketError.ConnectionAborted);
            }

            object obj = statusLock;

            Monitor.Enter(obj);
            try
            {
                connectionStatus = ConnectionStatus.Disconnected;
            }
            finally
            {
                Monitor.Exit(obj);
            }
        }
Exemple #14
0
        static void Server()
        {
#if DISABLE_AUTO_ACCEPT
            UdpConfig config = new UdpConfig();
            config.AutoAcceptIncommingConnections = false;
#else
            UdpConfig config = new UdpConfig();
#endif
            UdpSocket server = UdpSocket.Create <UdpPlatformManaged, DummySerializer>(config);
            server.Start(new UdpEndPoint(UdpIPv4Address.Localhost, 14000));

            while (true)
            {
                UdpEvent ev = default(UdpEvent);

                while (server.Poll(ref ev))
                {
                    UdpLog.User("Event raised {0}", ev.EventType);

                    switch (ev.EventType)
                    {
                    case UdpEventType.Connected:
                        UdpLog.User("Client connected from {0}, total clients connected: {1}", ev.Connection.RemoteEndPoint, server.ConnectionCount);
                        break;

#if ENABLE_MANUAL_ACCEPT
                    case UdpEventType.ConnectRequest:
                        UdpLog.User("Connection requested from {0}", ev.EndPoint);
                        server.Accept(ev.EndPoint);
                        break;
#endif
                    }
                }

                // Simulate ~60fps game loop
                Thread.Sleep(16);
            }
        }
Exemple #15
0
        public bool Poll(ref UdpEvent ev)
        {
            bool allowRestart = (index != 0);

RESTART:
            for (int i = index; i < sockets.Length; ++i)
            {
                if (sockets[i].Poll(ref ev))
                {
                    index = i + 1;
                    return(true);
                }
            }

            if (allowRestart)
            {
                index        = 0;
                allowRestart = false;
                goto RESTART;
            }

            return(false);
        }
        private async void Socket_MessageReceived(Windows.Networking.Sockets.DatagramSocket sender,
            Windows.Networking.Sockets.DatagramSocketMessageReceivedEventArgs args)
        {

        try
        {
            //Read the message that was received from the UDP echo client.
            Stream streamIn = args.GetDataStream().AsStreamForRead();
            StreamReader reader = new StreamReader(streamIn);
            string jsonData = await reader.ReadToEndAsync();
            //Debug.Log("MESSAGE: " + jsonData);
            //UnityEngine.Debug.LogError(jsonData);

              DataStruct newData = Newtonsoft.Json.JsonConvert.DeserializeObject<DataStruct>(jsonData);
              UdpEvent.onDataRecieved(newData);
        }

        catch (Exception e)
        {
            Exception mye = e;
            String tst = mye.Message;
            string sts = "";
        }
        }
Exemple #17
0
        /// <summary> 
        /// The method, intended to be threaded as it is blocking, for recieving udp messages from clients,
        /// and sending them to the parser
        /// </summary> 
        private void RecieveUdp()
        {
            IPHostEntry localHostEntry;
            try
            {
                localHostEntry = Dns.GetHostEntry(Dns.GetHostName());
            }
            catch (Exception)
            {
                AddText("Local Host not found"); // fail
                return;
            }
            IPAddress localIp = null;
            foreach (IPAddress ip in localHostEntry.AddressList)
            {
                if (ip.AddressFamily == AddressFamily.InterNetwork)
                    localIp = ip;
            }
            _localEndPoint = new IPEndPoint(localIp, 48484);

            while (IsRunning)
            {
                try
                {
                    Byte[] received = new Byte[512];
                    IPEndPoint tmpIpEndPoint = new IPEndPoint(localIp, 48484);
                    EndPoint remoteEp = (tmpIpEndPoint);
                    int bytesReceived = _udpSocket.ReceiveFrom(received, ref remoteEp);
                    String dataReceived = System.Text.Encoding.UTF8.GetString(received);
                    if (UdpMessageEvent != null)
                    {
                        UdpEvent udpE = new UdpEvent();
                        udpE.Message = dataReceived.Replace("\0", "");
                        udpE.Address = remoteEp;
                        UdpMessageEvent(this, udpE);
                    }
                }catch(Exception e)
                {
                    AddTextFromThread("Message recieve exception: " +e.ToString());
                }
            }
        }
 internal void OnEventConnectionOption(UdpEvent ev)
 {
     switch (ev.Option) {
         case UdpConnectionOption.AlwaysSendMtu:
             alwaysSendMtu = ev.OptionIntValue == 1;
             break;
     }
 }
Exemple #19
0
        /// <summary> 
        /// The parser for the udp messages.
        /// </summary> 
        /// <param name="sender">The sender is the object sending the event  </param>
        /// <param name="e">The udp event including the address of the sender </param> 
        private void UdpMessageListener(object sender, UdpEvent e)
        {
            AddTextFromThread("New message from: " + e.Address);
            AddTextFromThread("Contents: " + e.Message);
            Player p = null;
            if( PlayerList.AddressLookup.ContainsKey(e.Address.ToString()) )
            {
                p = PlayerList.PlayerArray[PlayerList.AddressLookup[e.Address.ToString()]];
            }

            String[] messageArray = e.Message.Split(' ');
            switch (messageArray[0]) {
                case "JOIN":
                    if (GameState == 0)
                    {
                        AddTextFromThread("Player added: " + PlayerList.AddPlayer(e.Address,e.Message.Remove(0,5)).ToString());
                        foreach( Player player in PlayerList.PlayerArray)
                        {
                            SendToPlayer(player, "PLAYERNUMBER " + player.PlayerNumber );
                        }
                        SendPlayerList();
                        SendToAllPlayers("LOBBY");
                    } else if( GameState == -2 )
                    {
                        AddTextFromThread("Player joined: " + PlayerList.AddPlayer(e.Address, e.Message.Remove(0, 5)).ToString());
                        foreach (Player player in PlayerList.PlayerArray)
                        {
                            SendToPlayer(player, "PLAYERNUMBER " + player.PlayerNumber);
                        }
                        SendPlayerList();
                        _usersConnected.PlayerJoined(PlayerList.AddressLookup[e.Address.ToString()]);
                        SendPlayerList();
                    }
                    break;
                case "CARD":

                    PlayerPlayedCard( p, int.Parse( messageArray[1] ), messageArray);
                    SendToAllPlayers("ANIMATION CARDSFROM " + p.PlayerNumber + " 1");
                    break;
                case "DRAWCARD":
                    DownDeck.Peek().OnDraw(this, p, messageArray);

                    break;
                case "MOOSE":
                    if( GameState == 4)
                        DoMoose(p);
                    break;
                case "CARDARGS":
                    if(GameState == 3)
                        WaitingCard.TargetedAction(this,messageArray);
                    else if(GameState == 0)
                    {
                        if (_playerSwap == -1)
                        {
                            _playerSwap = int.Parse(messageArray[1]);
                            SendToAllPlayers("LOBBY");
                        }
                        else
                        {
                            PlayerList.SwapPlayer(_playerSwap, int.Parse(messageArray[1]));
                            _playerSwap = -1;
                            SendToAllPlayers("LOBBY");
                        }
                    }
                    break;
                case "LIGHTON":
                    PlayerList.PlayerLight(p);
                    break;
                case "ANNOUNCE":
                    SendAnnounce(e.Message.Remove(0,8));
                    break;
                case "DRINKRESET":
                    SendToAllPlayers(String.Format("SETDRINK {0} 0",p.PlayerNumber.ToString()));
                    break;
                case "DRUNK":
                    SendPlayerDrinks(p, -1);
                    break;
                case "STARTDRINK":
                    SendToAllPlayers("STARTDRINK " + p.PlayerNumber);
                    break;
                case "DRINKSFORM":
                    SendToAllPlayers("TIMEDFORM " + messageArray[1] + " " + p.PlayerNumber + " Too many drinks backed up for " + p.Name + "!!");
                    break;
            }
        }
Exemple #20
0
        internal void OnEventConnectionOption(UdpEvent ev)
        {
            switch (ev.Option) {
                case UdpConnectionOption.AlwaysSendMtu:
                    alwaysSendMtu = ev.OptionIntValue == 1;
                    break;

                case UdpConnectionOption.MtuSize:
                    mtu = UdpMath.Clamp(ev.OptionIntValue, socket.Config.MtuMin, socket.Config.MtuMax);
                    break;
            }
        }