public override Shader GetShader() { var texcoord1126 = new TextureCoordinateNode("texcoord"); var diffuse_texture1127 = new ImageTextureNode("diffuse_texture"); diffuse_texture1127.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); diffuse_texture1127.Projection = TextureNode.TextureProjection.Flat; diffuse_texture1127.ColorSpace = TextureNode.TextureColorSpace.None; diffuse_texture1127.Extension = TextureNode.TextureExtension.Repeat; diffuse_texture1127.Interpolation = InterpolationType.Linear; diffuse_texture1127.UseAlpha = true; diffuse_texture1127.IsLinear = false; var diffuse_texture_amount1136 = new MixNode("diffuse_texture_amount"); diffuse_texture_amount1136.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); diffuse_texture_amount1136.ins.Color2.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); diffuse_texture_amount1136.ins.Fac.Value = m_original.DiffuseTexture.Amount; diffuse_texture_amount1136.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Add; diffuse_texture_amount1136.UseClamp = false; var invert_diffuse_color_amount1139 = new MathNode("invert_diffuse_color_amount"); invert_diffuse_color_amount1139.ins.Value1.Value = 1f; invert_diffuse_color_amount1139.ins.Value2.Value = m_original.DiffuseTexture.Amount; invert_diffuse_color_amount1139.Operation = MathNode.Operations.Subtract; invert_diffuse_color_amount1139.UseClamp = false; var diffuse_col_amount1138 = new MixNode("diffuse_col_amount"); diffuse_col_amount1138.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); diffuse_col_amount1138.ins.Color2.Value = m_original.BaseColor; diffuse_col_amount1138.ins.Fac.Value = 1f; diffuse_col_amount1138.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Add; diffuse_col_amount1138.UseClamp = false; var separate_diffuse_texture_color1151 = new SeparateRgbNode("separate_diffuse_texture_color"); separate_diffuse_texture_color1151.ins.Image.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var separate_base_color1152 = new SeparateRgbNode("separate_base_color"); separate_base_color1152.ins.Image.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var add_base_color_r1153 = new MathNode("add_base_color_r"); add_base_color_r1153.ins.Value1.Value = 0f; add_base_color_r1153.ins.Value2.Value = 0f; add_base_color_r1153.Operation = MathNode.Operations.Add; add_base_color_r1153.UseClamp = true; var add_base_color_g1154 = new MathNode("add_base_color_g"); add_base_color_g1154.ins.Value1.Value = 0f; add_base_color_g1154.ins.Value2.Value = 0f; add_base_color_g1154.Operation = MathNode.Operations.Add; add_base_color_g1154.UseClamp = true; var add_base_color_b1155 = new MathNode("add_base_color_b"); add_base_color_b1155.ins.Value1.Value = 0f; add_base_color_b1155.ins.Value2.Value = 0f; add_base_color_b1155.Operation = MathNode.Operations.Add; add_base_color_b1155.UseClamp = true; var bump_texture1142 = new ImageTextureNode("bump_texture"); bump_texture1142.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); bump_texture1142.Projection = TextureNode.TextureProjection.Flat; bump_texture1142.ColorSpace = TextureNode.TextureColorSpace.None; bump_texture1142.Extension = TextureNode.TextureExtension.Repeat; bump_texture1142.Interpolation = InterpolationType.Linear; bump_texture1142.UseAlpha = true; bump_texture1142.IsLinear = false; var bump_texture_to_bw1143 = new RgbToBwNode("bump_texture_to_bw"); bump_texture_to_bw1143.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var bump_amount1144 = new MathNode("bump_amount"); bump_amount1144.ins.Value1.Value = 10f; bump_amount1144.ins.Value2.Value = m_original.BumpTexture.Amount; bump_amount1144.Operation = MathNode.Operations.Multiply; bump_amount1144.UseClamp = false; var final_base_color1156 = new CombineRgbNode("final_base_color"); final_base_color1156.ins.R.Value = 0f; final_base_color1156.ins.G.Value = 0f; final_base_color1156.ins.B.Value = 0f; var bump1141 = new BumpNode("bump"); bump1141.ins.Height.Value = 0f; bump1141.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); bump1141.ins.Strength.Value = 0f; bump1141.ins.Distance.Value = 0.1f; var diffuse1101 = new DiffuseBsdfNode("diffuse"); diffuse1101.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); diffuse1101.ins.Roughness.Value = 0f; diffuse1101.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var roughness_times_roughness1150 = new MathNode("roughness_times_roughness"); roughness_times_roughness1150.ins.Value1.Value = m_original.Roughness; roughness_times_roughness1150.ins.Value2.Value = m_original.Roughness; roughness_times_roughness1150.Operation = MathNode.Operations.Multiply; roughness_times_roughness1150.UseClamp = false; var principled_metal1102 = new UberBsdfNode("principled_metal"); principled_metal1102.ins.BaseColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); principled_metal1102.ins.SpecularColor.Value = m_original.SpecularColor; principled_metal1102.ins.SubsurfaceColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); principled_metal1102.ins.Metallic.Value = m_original.Reflectivity; principled_metal1102.ins.Subsurface.Value = 0f; principled_metal1102.ins.SubsurfaceRadius.Value = new ccl.float4(0f, 0f, 0f, 1f); principled_metal1102.ins.Specular.Value = m_original.Reflectivity; principled_metal1102.ins.Roughness.Value = 0f; principled_metal1102.ins.SpecularTint.Value = m_original.Reflectivity; principled_metal1102.ins.Anisotropic.Value = 0f; principled_metal1102.ins.Sheen.Value = 0f; principled_metal1102.ins.SheenTint.Value = 0f; principled_metal1102.ins.Clearcoat.Value = 0f; principled_metal1102.ins.ClearcoatGloss.Value = 0f; principled_metal1102.ins.IOR.Value = 0f; principled_metal1102.ins.Transparency.Value = 0f; principled_metal1102.ins.RefractionRoughness.Value = 0f; principled_metal1102.ins.AnisotropicRotation.Value = 0f; principled_metal1102.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); principled_metal1102.ins.ClearcoatNormal.Value = new ccl.float4(0f, 0f, 0f, 1f); principled_metal1102.ins.Tangent.Value = new ccl.float4(0f, 0f, 0f, 1f); var principled_paint1105 = new UberBsdfNode("principled_paint"); principled_paint1105.ins.SpecularColor.Value = m_original.SpecularColor ^ m_original.Gamma; principled_paint1105.ins.Metallic.Value = 0f; principled_paint1105.ins.Subsurface.Value = 0f; principled_paint1105.ins.SubsurfaceRadius.Value = new ccl.float4(0f, 0f, 0f, 1f); principled_paint1105.ins.Specular.Value = m_original.Shine; principled_paint1105.ins.SpecularTint.Value = 0f; principled_paint1105.ins.Anisotropic.Value = 0f; principled_paint1105.ins.Sheen.Value = m_original.Shine; principled_paint1105.ins.SheenTint.Value = 0f; principled_paint1105.ins.Clearcoat.Value = 0f; principled_paint1105.ins.ClearcoatGloss.Value = 0f; principled_paint1105.ins.IOR.Value = 0f; principled_paint1105.ins.Transparency.Value = 0f; principled_paint1105.ins.RefractionRoughness.Value = 0f; principled_paint1105.ins.AnisotropicRotation.Value = 0f; principled_paint1105.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); principled_paint1105.ins.ClearcoatNormal.Value = new ccl.float4(0f, 0f, 0f, 1f); principled_paint1105.ins.Tangent.Value = new ccl.float4(0f, 0f, 0f, 1f); var invert_roughness1113 = new MathNode("invert_roughness"); invert_roughness1113.ins.Value1.Value = 1f; invert_roughness1113.ins.Value2.Value = 0f; invert_roughness1113.Operation = MathNode.Operations.Subtract; invert_roughness1113.UseClamp = false; var transparency_factor_for_roughness1114 = new MathNode("transparency_factor_for_roughness"); transparency_factor_for_roughness1114.ins.Value1.Value = 1f; transparency_factor_for_roughness1114.ins.Value2.Value = m_original.Transparency; transparency_factor_for_roughness1114.Operation = MathNode.Operations.Multiply; transparency_factor_for_roughness1114.UseClamp = false; var light_path1125 = new LightPathNode("light_path"); var toggle_when_shadow1115 = new MathNode("toggle_when_shadow"); toggle_when_shadow1115.ins.Value1.Value = 1f; toggle_when_shadow1115.ins.Value2.Value = 0f; toggle_when_shadow1115.Operation = MathNode.Operations.Multiply; toggle_when_shadow1115.UseClamp = false; var layer_weight1117 = new LayerWeightNode("layer_weight"); layer_weight1117.ins.Blend.Value = 0.87f; layer_weight1117.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var principled_glass_and_gem1107 = new UberBsdfNode("principled_glass_and_gem"); principled_glass_and_gem1107.ins.BaseColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); principled_glass_and_gem1107.ins.SpecularColor.Value = m_original.SpecularColor; principled_glass_and_gem1107.ins.SubsurfaceColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); principled_glass_and_gem1107.ins.Metallic.Value = 0f; principled_glass_and_gem1107.ins.Subsurface.Value = 0f; principled_glass_and_gem1107.ins.SubsurfaceRadius.Value = new ccl.float4(0f, 0f, 0f, 1f); principled_glass_and_gem1107.ins.Specular.Value = 0f; principled_glass_and_gem1107.ins.Roughness.Value = 0f; principled_glass_and_gem1107.ins.SpecularTint.Value = 0f; principled_glass_and_gem1107.ins.Anisotropic.Value = 0f; principled_glass_and_gem1107.ins.Sheen.Value = 0f; principled_glass_and_gem1107.ins.SheenTint.Value = 0f; principled_glass_and_gem1107.ins.Clearcoat.Value = 0f; principled_glass_and_gem1107.ins.ClearcoatGloss.Value = 0f; principled_glass_and_gem1107.ins.IOR.Value = m_original.IOR; principled_glass_and_gem1107.ins.Transparency.Value = m_original.Transparency; principled_glass_and_gem1107.ins.RefractionRoughness.Value = 0f; principled_glass_and_gem1107.ins.AnisotropicRotation.Value = 0f; principled_glass_and_gem1107.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); principled_glass_and_gem1107.ins.ClearcoatNormal.Value = new ccl.float4(0f, 0f, 0f, 1f); principled_glass_and_gem1107.ins.Tangent.Value = new ccl.float4(0f, 0f, 0f, 1f); var transparent1110 = new TransparentBsdfNode("transparent"); transparent1110.ins.Color.Value = m_original.TransparencyColor; var transparency_layer_weight1116 = new MathNode("transparency_layer_weight"); transparency_layer_weight1116.ins.Value1.Value = 0f; transparency_layer_weight1116.ins.Value2.Value = 0f; transparency_layer_weight1116.Operation = MathNode.Operations.Multiply; transparency_layer_weight1116.UseClamp = false; var transparency_blend_for_shadow_with_gem_and_glass1111 = new MixClosureNode("transparency_blend_for_shadow_with_gem_and_glass"); transparency_blend_for_shadow_with_gem_and_glass1111.ins.Fac.Value = 0f; var principled1109 = new UberBsdfNode("principled"); principled1109.ins.BaseColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); principled1109.ins.SpecularColor.Value = m_original.SpecularColor; principled1109.ins.SubsurfaceColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); principled1109.ins.Metallic.Value = m_original.Metalic; principled1109.ins.Subsurface.Value = 0f; principled1109.ins.SubsurfaceRadius.Value = new ccl.float4(0f, 0f, 0f, 1f); principled1109.ins.Specular.Value = m_original.Shine; principled1109.ins.Roughness.Value = 0f; principled1109.ins.SpecularTint.Value = m_original.Gloss; principled1109.ins.Anisotropic.Value = 0f; principled1109.ins.Sheen.Value = 0f; principled1109.ins.SheenTint.Value = m_original.Gloss; principled1109.ins.Clearcoat.Value = 0f; principled1109.ins.ClearcoatGloss.Value = m_original.Gloss; principled1109.ins.IOR.Value = m_original.IOR; principled1109.ins.Transparency.Value = m_original.Transparency; principled1109.ins.RefractionRoughness.Value = m_original.RefractionRoughness; principled1109.ins.AnisotropicRotation.Value = 0f; principled1109.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); principled1109.ins.ClearcoatNormal.Value = new ccl.float4(0f, 0f, 0f, 1f); principled1109.ins.Tangent.Value = new ccl.float4(0f, 0f, 0f, 1f); var shadeless_bsdf1145 = new EmissionNode("shadeless_bsdf"); shadeless_bsdf1145.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); shadeless_bsdf1145.ins.Strength.Value = 1f; var invert_roughness1119 = new MathNode("invert_roughness"); invert_roughness1119.ins.Value1.Value = 1f; invert_roughness1119.ins.Value2.Value = 0f; invert_roughness1119.Operation = MathNode.Operations.Subtract; invert_roughness1119.UseClamp = false; var multiply_transparency1120 = new MathNode("multiply_transparency"); multiply_transparency1120.ins.Value1.Value = 1f; multiply_transparency1120.ins.Value2.Value = m_original.Transparency; multiply_transparency1120.Operation = MathNode.Operations.Multiply; multiply_transparency1120.UseClamp = false; var light_path1112 = new LightPathNode("light_path"); var multiply_with_shadowray1121 = new MathNode("multiply_with_shadowray"); multiply_with_shadowray1121.ins.Value1.Value = 0f; multiply_with_shadowray1121.ins.Value2.Value = 0f; multiply_with_shadowray1121.Operation = MathNode.Operations.Multiply; multiply_with_shadowray1121.UseClamp = false; var layer_weight1123 = new LayerWeightNode("layer_weight"); layer_weight1123.ins.Blend.Value = 0.89f; layer_weight1123.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var shadeless1146 = new MixClosureNode("shadeless"); shadeless1146.ins.Fac.Value = m_original.ShadelessAsFloat; var coloured_shadow_trans_color1118 = new TransparentBsdfNode("coloured_shadow_trans_color"); coloured_shadow_trans_color1118.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var weight_for_shadowray_coloured_shadow1122 = new MathNode("weight_for_shadowray_coloured_shadow"); weight_for_shadowray_coloured_shadow1122.ins.Value1.Value = 0f; weight_for_shadowray_coloured_shadow1122.ins.Value2.Value = 0f; weight_for_shadowray_coloured_shadow1122.Operation = MathNode.Operations.Multiply; weight_for_shadowray_coloured_shadow1122.UseClamp = false; var invert_alpha1131 = new MathNode("invert_alpha"); invert_alpha1131.ins.Value1.Value = 1f; invert_alpha1131.ins.Value2.Value = 0f; invert_alpha1131.Operation = MathNode.Operations.Subtract; invert_alpha1131.UseClamp = false; var coloured_shadow_mix1124 = new MixClosureNode("coloured_shadow_mix"); coloured_shadow_mix1124.ins.Fac.Value = 0f; var alphacutter_transparent1128 = new TransparentBsdfNode("alphacutter_transparent"); alphacutter_transparent1128.ins.Color.Value = new ccl.float4(1f, 1f, 1f, 1f); var toggle_image_alpha1130 = new MathNode("toggle_image_alpha"); toggle_image_alpha1130.ins.Value1.Value = m_original.DiffuseTexture.UseAlphaAsFloat; toggle_image_alpha1130.ins.Value2.Value = 1f; toggle_image_alpha1130.Operation = MathNode.Operations.Multiply; toggle_image_alpha1130.UseClamp = false; var transparency_texture1132 = new ImageTextureNode("transparency_texture"); transparency_texture1132.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); transparency_texture1132.Projection = TextureNode.TextureProjection.Flat; transparency_texture1132.ColorSpace = TextureNode.TextureColorSpace.None; transparency_texture1132.Extension = TextureNode.TextureExtension.Repeat; transparency_texture1132.Interpolation = InterpolationType.Linear; transparency_texture1132.UseAlpha = true; transparency_texture1132.IsLinear = false; var color___luminance1133 = new RgbToLuminanceNode("color___luminance"); color___luminance1133.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var invert_luminence1135 = new MathNode("invert_luminence"); invert_luminence1135.ins.Value1.Value = 1f; invert_luminence1135.ins.Value2.Value = 0f; invert_luminence1135.Operation = MathNode.Operations.Subtract; invert_luminence1135.UseClamp = false; var transparency_texture_amount1140 = new MathNode("transparency_texture_amount"); transparency_texture_amount1140.ins.Value1.Value = 1f; transparency_texture_amount1140.ins.Value2.Value = m_original.TransparencyTexture.Amount; transparency_texture_amount1140.Operation = MathNode.Operations.Multiply; transparency_texture_amount1140.UseClamp = false; var alpha_cutter_mix1129 = new MixClosureNode("alpha_cutter_mix"); alpha_cutter_mix1129.ins.Fac.Value = 0f; var toggle_transparency_texture1137 = new MathNode("toggle_transparency_texture"); toggle_transparency_texture1137.ins.Value1.Value = m_original.HasTransparencyTextureAsFloat; toggle_transparency_texture1137.ins.Value2.Value = 0f; toggle_transparency_texture1137.Operation = MathNode.Operations.Multiply; toggle_transparency_texture1137.UseClamp = false; var emission_value1148 = new RgbToBwNode("emission_value"); emission_value1148.ins.Color.Value = m_original.EmissionColor ^ m_original.Gamma; var transparency_alpha_cutter1134 = new MixClosureNode("transparency_alpha_cutter"); transparency_alpha_cutter1134.ins.Fac.Value = 0f; var emissive1149 = new EmissionNode("emissive"); emissive1149.ins.Color.Value = m_original.EmissionColor ^ m_original.Gamma; emissive1149.ins.Strength.Value = 0f; var custom_emission1147 = new MixClosureNode("custom_emission"); custom_emission1147.ins.Fac.Value = 0f; m_shader.AddNode(texcoord1126); m_shader.AddNode(diffuse_texture1127); m_shader.AddNode(diffuse_texture_amount1136); m_shader.AddNode(invert_diffuse_color_amount1139); m_shader.AddNode(diffuse_col_amount1138); m_shader.AddNode(separate_diffuse_texture_color1151); m_shader.AddNode(separate_base_color1152); m_shader.AddNode(add_base_color_r1153); m_shader.AddNode(add_base_color_g1154); m_shader.AddNode(add_base_color_b1155); m_shader.AddNode(bump_texture1142); m_shader.AddNode(bump_texture_to_bw1143); m_shader.AddNode(bump_amount1144); m_shader.AddNode(final_base_color1156); m_shader.AddNode(bump1141); m_shader.AddNode(diffuse1101); m_shader.AddNode(roughness_times_roughness1150); m_shader.AddNode(principled_metal1102); m_shader.AddNode(principled_paint1105); m_shader.AddNode(invert_roughness1113); m_shader.AddNode(transparency_factor_for_roughness1114); m_shader.AddNode(light_path1125); m_shader.AddNode(toggle_when_shadow1115); m_shader.AddNode(layer_weight1117); m_shader.AddNode(principled_glass_and_gem1107); m_shader.AddNode(transparent1110); m_shader.AddNode(transparency_layer_weight1116); m_shader.AddNode(transparency_blend_for_shadow_with_gem_and_glass1111); m_shader.AddNode(principled1109); m_shader.AddNode(shadeless_bsdf1145); m_shader.AddNode(invert_roughness1119); m_shader.AddNode(multiply_transparency1120); m_shader.AddNode(light_path1112); m_shader.AddNode(multiply_with_shadowray1121); m_shader.AddNode(layer_weight1123); m_shader.AddNode(shadeless1146); m_shader.AddNode(coloured_shadow_trans_color1118); m_shader.AddNode(weight_for_shadowray_coloured_shadow1122); m_shader.AddNode(invert_alpha1131); m_shader.AddNode(coloured_shadow_mix1124); m_shader.AddNode(alphacutter_transparent1128); m_shader.AddNode(toggle_image_alpha1130); m_shader.AddNode(transparency_texture1132); m_shader.AddNode(color___luminance1133); m_shader.AddNode(invert_luminence1135); m_shader.AddNode(transparency_texture_amount1140); m_shader.AddNode(alpha_cutter_mix1129); m_shader.AddNode(toggle_transparency_texture1137); m_shader.AddNode(emission_value1148); m_shader.AddNode(transparency_alpha_cutter1134); m_shader.AddNode(emissive1149); m_shader.AddNode(custom_emission1147); texcoord1126.outs.UV.Connect(diffuse_texture1127.ins.Vector); diffuse_texture1127.outs.Color.Connect(diffuse_texture_amount1136.ins.Color2); invert_diffuse_color_amount1139.outs.Value.Connect(diffuse_col_amount1138.ins.Fac); diffuse_texture_amount1136.outs.Color.Connect(separate_diffuse_texture_color1151.ins.Image); diffuse_col_amount1138.outs.Color.Connect(separate_base_color1152.ins.Image); separate_diffuse_texture_color1151.outs.R.Connect(add_base_color_r1153.ins.Value1); separate_base_color1152.outs.R.Connect(add_base_color_r1153.ins.Value2); separate_diffuse_texture_color1151.outs.G.Connect(add_base_color_g1154.ins.Value1); separate_base_color1152.outs.G.Connect(add_base_color_g1154.ins.Value2); separate_diffuse_texture_color1151.outs.B.Connect(add_base_color_b1155.ins.Value1); separate_base_color1152.outs.B.Connect(add_base_color_b1155.ins.Value2); texcoord1126.outs.UV.Connect(bump_texture1142.ins.Vector); bump_texture1142.outs.Color.Connect(bump_texture_to_bw1143.ins.Color); add_base_color_r1153.outs.Value.Connect(final_base_color1156.ins.R); add_base_color_g1154.outs.Value.Connect(final_base_color1156.ins.G); add_base_color_b1155.outs.Value.Connect(final_base_color1156.ins.B); bump_texture_to_bw1143.outs.Val.Connect(bump1141.ins.Height); bump_amount1144.outs.Value.Connect(bump1141.ins.Strength); final_base_color1156.outs.Image.Connect(diffuse1101.ins.Color); bump1141.outs.Normal.Connect(diffuse1101.ins.Normal); final_base_color1156.outs.Image.Connect(principled_metal1102.ins.BaseColor); roughness_times_roughness1150.outs.Value.Connect(principled_metal1102.ins.Roughness); bump1141.outs.Normal.Connect(principled_metal1102.ins.Normal); final_base_color1156.outs.Image.Connect(principled_paint1105.ins.BaseColor); roughness_times_roughness1150.outs.Value.Connect(principled_paint1105.ins.Roughness); bump1141.outs.Normal.Connect(principled_paint1105.ins.Normal); roughness_times_roughness1150.outs.Value.Connect(invert_roughness1113.ins.Value2); invert_roughness1113.outs.Value.Connect(transparency_factor_for_roughness1114.ins.Value1); transparency_factor_for_roughness1114.outs.Value.Connect(toggle_when_shadow1115.ins.Value1); light_path1125.outs.IsShadowRay.Connect(toggle_when_shadow1115.ins.Value2); final_base_color1156.outs.Image.Connect(principled_glass_and_gem1107.ins.BaseColor); roughness_times_roughness1150.outs.Value.Connect(principled_glass_and_gem1107.ins.Roughness); bump1141.outs.Normal.Connect(principled_glass_and_gem1107.ins.Normal); toggle_when_shadow1115.outs.Value.Connect(transparency_layer_weight1116.ins.Value1); layer_weight1117.outs.Facing.Connect(transparency_layer_weight1116.ins.Value2); principled_glass_and_gem1107.outs.BSDF.Connect(transparency_blend_for_shadow_with_gem_and_glass1111.ins.Closure1); transparent1110.outs.BSDF.Connect(transparency_blend_for_shadow_with_gem_and_glass1111.ins.Closure2); transparency_layer_weight1116.outs.Value.Connect(transparency_blend_for_shadow_with_gem_and_glass1111.ins.Fac); final_base_color1156.outs.Image.Connect(principled1109.ins.BaseColor); roughness_times_roughness1150.outs.Value.Connect(principled1109.ins.Roughness); bump1141.outs.Normal.Connect(principled1109.ins.Normal); final_base_color1156.outs.Image.Connect(shadeless_bsdf1145.ins.Color); roughness_times_roughness1150.outs.Value.Connect(invert_roughness1119.ins.Value2); invert_roughness1119.outs.Value.Connect(multiply_transparency1120.ins.Value1); multiply_transparency1120.outs.Value.Connect(multiply_with_shadowray1121.ins.Value1); light_path1112.outs.IsShadowRay.Connect(multiply_with_shadowray1121.ins.Value2); principled1109.outs.BSDF.Connect(shadeless1146.ins.Closure1); shadeless_bsdf1145.outs.Emission.Connect(shadeless1146.ins.Closure2); final_base_color1156.outs.Image.Connect(coloured_shadow_trans_color1118.ins.Color); multiply_with_shadowray1121.outs.Value.Connect(weight_for_shadowray_coloured_shadow1122.ins.Value1); layer_weight1123.outs.Facing.Connect(weight_for_shadowray_coloured_shadow1122.ins.Value2); diffuse_texture1127.outs.Alpha.Connect(invert_alpha1131.ins.Value2); shadeless1146.outs.Closure.Connect(coloured_shadow_mix1124.ins.Closure1); coloured_shadow_trans_color1118.outs.BSDF.Connect(coloured_shadow_mix1124.ins.Closure2); weight_for_shadowray_coloured_shadow1122.outs.Value.Connect(coloured_shadow_mix1124.ins.Fac); invert_alpha1131.outs.Value.Connect(toggle_image_alpha1130.ins.Value2); texcoord1126.outs.UV.Connect(transparency_texture1132.ins.Vector); transparency_texture1132.outs.Color.Connect(color___luminance1133.ins.Color); color___luminance1133.outs.Val.Connect(invert_luminence1135.ins.Value2); invert_luminence1135.outs.Value.Connect(transparency_texture_amount1140.ins.Value1); coloured_shadow_mix1124.outs.Closure.Connect(alpha_cutter_mix1129.ins.Closure1); alphacutter_transparent1128.outs.BSDF.Connect(alpha_cutter_mix1129.ins.Closure2); toggle_image_alpha1130.outs.Value.Connect(alpha_cutter_mix1129.ins.Fac); transparency_texture_amount1140.outs.Value.Connect(toggle_transparency_texture1137.ins.Value2); alpha_cutter_mix1129.outs.Closure.Connect(transparency_alpha_cutter1134.ins.Closure1); alphacutter_transparent1128.outs.BSDF.Connect(transparency_alpha_cutter1134.ins.Closure2); toggle_transparency_texture1137.outs.Value.Connect(transparency_alpha_cutter1134.ins.Fac); emission_value1148.outs.Val.Connect(emissive1149.ins.Strength); transparency_alpha_cutter1134.outs.Closure.Connect(custom_emission1147.ins.Closure1); emissive1149.outs.Emission.Connect(custom_emission1147.ins.Closure2); emission_value1148.outs.Val.Connect(custom_emission1147.ins.Fac); if (m_original.HasDiffuseTexture) { RenderEngine.SetTextureImage(diffuse_texture1127, m_original.DiffuseTexture); RenderEngine.SetProjectionMode(m_shader, m_original.DiffuseTexture, diffuse_texture1127, texcoord1126); } if (m_original.HasBumpTexture) { RenderEngine.SetTextureImage(bump_texture1142, m_original.BumpTexture); RenderEngine.SetProjectionMode(m_shader, m_original.BumpTexture, bump_texture1142, texcoord1126); } if (m_original.HasTransparencyTexture) { RenderEngine.SetTextureImage(transparency_texture1132, m_original.TransparencyTexture); RenderEngine.SetProjectionMode(m_shader, m_original.TransparencyTexture, transparency_texture1132, texcoord1126); } switch (m_original.CyclesMaterialType) { case CyclesShader.CyclesMaterial.Diffuse: diffuse1101.outs.BSDF.Connect(m_shader.Output.ins.Surface); break; case CyclesShader.CyclesMaterial.SimpleMetal: principled_metal1102.outs.BSDF.Connect(m_shader.Output.ins.Surface); break; case CyclesShader.CyclesMaterial.Glass: transparency_blend_for_shadow_with_gem_and_glass1111.outs.Closure.Connect(m_shader.Output.ins.Surface); break; case CyclesShader.CyclesMaterial.Paint: principled_paint1105.outs.BSDF.Connect(m_shader.Output.ins.Surface); break; default: custom_emission1147.outs.Closure.Connect(m_shader.Output.ins.Surface); break; } m_shader.FinalizeGraph(); return m_shader; }
private ShaderNode GetShaderPart(ShaderBody part) { var texcoord60 = new TextureCoordinateNode("texcoord"); var invert_transparency79 = new MathNode("invert_transparency"); invert_transparency79.ins.Value1.Value = 1f; invert_transparency79.ins.Value2.Value = part.Transparency; invert_transparency79.Operation = MathNode.Operations.Subtract; invert_transparency79.UseClamp = false; var diffuse_texture61 = new ImageTextureNode("diffuse_texture"); diffuse_texture61.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); diffuse_texture61.Projection = TextureNode.TextureProjection.Flat; diffuse_texture61.ColorSpace = TextureNode.TextureColorSpace.None; diffuse_texture61.Extension = part.DiffuseTexture.Repeat ? TextureNode.TextureExtension.Repeat : TextureNode.TextureExtension.Clip; diffuse_texture61.Interpolation = InterpolationType.Linear; diffuse_texture61.UseAlpha = true; diffuse_texture61.IsLinear = false; var weight_diffuse_amount_by_transparency_inv78 = new MathNode("weight_diffuse_amount_by_transparency_inv"); weight_diffuse_amount_by_transparency_inv78.ins.Value1.Value = part.DiffuseTexture.Amount; weight_diffuse_amount_by_transparency_inv78.ins.Value2.Value = 0f; weight_diffuse_amount_by_transparency_inv78.Operation = MathNode.Operations.Multiply; weight_diffuse_amount_by_transparency_inv78.UseClamp = false; var invert_alpha76 = new MathNode("invert_alpha"); invert_alpha76.ins.Value1.Value = 1f; invert_alpha76.ins.Value2.Value = 0f; invert_alpha76.Operation = MathNode.Operations.Subtract; invert_alpha76.UseClamp = false; var diffuse_texture_amount65 = new MixNode("diffuse_texture_amount"); diffuse_texture_amount65.ins.Color1.Value = part.BaseColor; diffuse_texture_amount65.ins.Color2.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); diffuse_texture_amount65.ins.Fac.Value = 0f; diffuse_texture_amount65.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Add; diffuse_texture_amount65.UseClamp = false; var honor_texture_repeat77 = new MathNode("honor_texture_repeat"); honor_texture_repeat77.ins.Value1.Value = 1f; honor_texture_repeat77.ins.Value2.Value = part.DiffuseTexture.InvertRepeatAsFloat; honor_texture_repeat77.Operation = MathNode.Operations.Multiply; honor_texture_repeat77.UseClamp = false; var repeat_mixer75 = new MixNode("repeat_mixer"); repeat_mixer75.ins.Color1.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); repeat_mixer75.ins.Color2.Value = part.BaseColor; repeat_mixer75.ins.Fac.Value = 1f; repeat_mixer75.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; repeat_mixer75.UseClamp = false; var diffuse_behind_texture_through_alpha119 = new MixNode("diffuse_behind_texture_through_alpha"); diffuse_behind_texture_through_alpha119.ins.Color1.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); diffuse_behind_texture_through_alpha119.ins.Color2.Value = new ccl.float4(0f, 0f, 0f, 1f); diffuse_behind_texture_through_alpha119.ins.Fac.Value = part.Transparency; diffuse_behind_texture_through_alpha119.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; diffuse_behind_texture_through_alpha119.UseClamp = false; var multiply120 = new MathNode("multiply"); multiply120.ins.Value1.Value = 0f; multiply120.ins.Value2.Value = part.DiffuseTexture.Amount; multiply120.Operation = MathNode.Operations.Multiply; multiply120.UseClamp = false; var multiply129 = new MathNode("multiply"); multiply129.ins.Value1.Value = 0f; multiply129.ins.Value2.Value = 0f; multiply129.Operation = MathNode.Operations.Multiply; multiply129.UseClamp = false; var mix125 = new MixNode("mix"); mix125.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); mix125.ins.Color2.Value = part.BaseColor; mix125.ins.Fac.Value = 0f; mix125.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; mix125.UseClamp = false; var separate_base_color73 = new SeparateRgbNode("separate_base_color"); separate_base_color73.ins.Image.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var separate_diffuse_texture_color72 = new SeparateRgbNode("separate_diffuse_texture_color"); separate_diffuse_texture_color72.ins.Image.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var subtract126 = new MathNode("subtract"); subtract126.ins.Value1.Value = 0f; subtract126.ins.Value2.Value = 0f; subtract126.Operation = MathNode.Operations.Subtract; subtract126.UseClamp = false; var subtract127 = new MathNode("subtract"); subtract127.ins.Value1.Value = 0f; subtract127.ins.Value2.Value = 0f; subtract127.Operation = MathNode.Operations.Subtract; subtract127.UseClamp = false; var subtract128 = new MathNode("subtract"); subtract128.ins.Value1.Value = 0f; subtract128.ins.Value2.Value = 0f; subtract128.Operation = MathNode.Operations.Subtract; subtract128.UseClamp = false; var bump_texture69 = new ImageTextureNode("bump_texture"); bump_texture69.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); bump_texture69.Projection = TextureNode.TextureProjection.Flat; bump_texture69.ColorSpace = TextureNode.TextureColorSpace.None; bump_texture69.Extension = TextureNode.TextureExtension.Repeat; bump_texture69.Interpolation = InterpolationType.Linear; bump_texture69.UseAlpha = true; bump_texture69.IsLinear = false; var bump_texture_to_bw70 = new RgbToBwNode("bump_texture_to_bw"); bump_texture_to_bw70.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var bump_amount71 = new MathNode("bump_amount"); bump_amount71.ins.Value1.Value = 4.66f; bump_amount71.ins.Value2.Value = part.BumpTexture.Amount; bump_amount71.Operation = MathNode.Operations.Multiply; bump_amount71.UseClamp = false; var final_base_color74 = new CombineRgbNode("final_base_color"); final_base_color74.ins.R.Value = 0f; final_base_color74.ins.G.Value = 0f; final_base_color74.ins.B.Value = 0f; var bump68 = new BumpNode("bump"); bump68.ins.Height.Value = 0f; bump68.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); bump68.ins.Strength.Value = 0f; bump68.ins.Distance.Value = 0.1f; var diffuse82 = new DiffuseBsdfNode("diffuse"); diffuse82.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); diffuse82.ins.Roughness.Value = 0f; diffuse82.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var shadeless_bsdf94 = new EmissionNode("shadeless_bsdf"); shadeless_bsdf94.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); shadeless_bsdf94.ins.Strength.Value = 1f; var attenuated_reflection_color104 = new MixNode("attenuated_reflection_color"); attenuated_reflection_color104.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); attenuated_reflection_color104.ins.Color2.Value = part.ReflectionColorGamma; attenuated_reflection_color104.ins.Fac.Value = part.Reflectivity; attenuated_reflection_color104.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; attenuated_reflection_color104.UseClamp = false; var fresnel_based_on_constant124 = new FresnelNode("fresnel_based_on_constant"); fresnel_based_on_constant124.ins.IOR.Value = part.FresnelIOR; fresnel_based_on_constant124.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var simple_reflection110 = new CombineRgbNode("simple_reflection"); simple_reflection110.ins.R.Value = part.Reflectivity; simple_reflection110.ins.G.Value = 0f; simple_reflection110.ins.B.Value = 0f; var fresnel_reflection111 = new CombineRgbNode("fresnel_reflection"); fresnel_reflection111.ins.R.Value = 0f; fresnel_reflection111.ins.G.Value = 0f; fresnel_reflection111.ins.B.Value = 0f; var fresnel_reflection_if_reflection_used131 = new MathNode("fresnel_reflection_if_reflection_used"); fresnel_reflection_if_reflection_used131.ins.Value1.Value = part.Reflectivity; fresnel_reflection_if_reflection_used131.ins.Value2.Value = part.FresnelReflectionsAsFloat; fresnel_reflection_if_reflection_used131.Operation = MathNode.Operations.Multiply; fresnel_reflection_if_reflection_used131.UseClamp = false; var select_reflection_or_fresnel_reflection109 = new MixNode("select_reflection_or_fresnel_reflection"); select_reflection_or_fresnel_reflection109.ins.Color1.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); select_reflection_or_fresnel_reflection109.ins.Color2.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); select_reflection_or_fresnel_reflection109.ins.Fac.Value = 1f; select_reflection_or_fresnel_reflection109.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; select_reflection_or_fresnel_reflection109.UseClamp = false; var shadeless95 = new MixClosureNode("shadeless"); shadeless95.ins.Fac.Value = part.ShadelessAsFloat; var glossy96 = new GlossyBsdfNode("glossy"); glossy96.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); glossy96.ins.Roughness.Value = part.ReflectionRoughnessPow2; glossy96.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var reflection_factor112 = new SeparateRgbNode("reflection_factor"); reflection_factor112.ins.Image.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var attennuated_refraction_color106 = new MixNode("attennuated_refraction_color"); attennuated_refraction_color106.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); attennuated_refraction_color106.ins.Color2.Value = part.TransparencyColorGamma; attennuated_refraction_color106.ins.Fac.Value = part.Transparency; attennuated_refraction_color106.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; attennuated_refraction_color106.UseClamp = false; var refraction84 = new RefractionBsdfNode("refraction"); refraction84.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); refraction84.ins.Roughness.Value = part.RefractionRoughnessPow2; refraction84.ins.IOR.Value = part.IOR; refraction84.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); refraction84.Distribution = RefractionBsdfNode.RefractionDistribution.Beckmann; var diffuse_plus_glossy107 = new MixClosureNode("diffuse_plus_glossy"); diffuse_plus_glossy107.ins.Fac.Value = 0f; var blend_in_transparency83 = new MixClosureNode("blend_in_transparency"); blend_in_transparency83.ins.Fac.Value = part.Transparency; var separate_xyz100 = new SeparateXyzNode("separate_xyz"); separate_xyz100.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); var multiply101 = new MathNode("multiply"); multiply101.ins.Value1.Value = 0f; multiply101.ins.Value2.Value = -1f; multiply101.Operation = MathNode.Operations.Multiply; multiply101.UseClamp = false; var combine_xyz99 = new CombineXyzNode("combine_xyz"); combine_xyz99.ins.X.Value = 0f; combine_xyz99.ins.Y.Value = 0f; combine_xyz99.ins.Z.Value = 0f; var environment_texture97 = new ImageTextureNode("environment_texture"); environment_texture97.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); environment_texture97.Projection = TextureNode.TextureProjection.Flat; environment_texture97.ColorSpace = TextureNode.TextureColorSpace.None; environment_texture97.Extension = TextureNode.TextureExtension.Repeat; environment_texture97.Interpolation = InterpolationType.Linear; environment_texture97.UseAlpha = true; environment_texture97.IsLinear = false; var attenuated_environment_color102 = new MixNode("attenuated_environment_color"); attenuated_environment_color102.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); attenuated_environment_color102.ins.Color2.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); attenuated_environment_color102.ins.Fac.Value = part.EnvironmentTexture.Amount; attenuated_environment_color102.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; attenuated_environment_color102.UseClamp = false; var diffuse_glossy_and_refraction108 = new MixClosureNode("diffuse_glossy_and_refraction"); diffuse_glossy_and_refraction108.ins.Fac.Value = part.Transparency; var diffuse98 = new DiffuseBsdfNode("diffuse"); diffuse98.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); diffuse98.ins.Roughness.Value = 0f; diffuse98.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var invert_roughness88 = new MathNode("invert_roughness"); invert_roughness88.ins.Value1.Value = 1f; invert_roughness88.ins.Value2.Value = part.RefractionRoughnessPow2; invert_roughness88.Operation = MathNode.Operations.Subtract; invert_roughness88.UseClamp = false; var multiply_transparency89 = new MathNode("multiply_transparency"); multiply_transparency89.ins.Value1.Value = 1f; multiply_transparency89.ins.Value2.Value = part.Transparency; multiply_transparency89.Operation = MathNode.Operations.Multiply; multiply_transparency89.UseClamp = false; var light_path86 = new LightPathNode("light_path"); var multiply_with_shadowray90 = new MathNode("multiply_with_shadowray"); multiply_with_shadowray90.ins.Value1.Value = 1f; multiply_with_shadowray90.ins.Value2.Value = 0f; multiply_with_shadowray90.Operation = MathNode.Operations.Multiply; multiply_with_shadowray90.UseClamp = false; var custom_environment_blend103 = new MixClosureNode("custom_environment_blend"); custom_environment_blend103.ins.Fac.Value = part.EnvironmentTexture.Amount; var coloured_shadow_trans_color87 = new TransparentBsdfNode("coloured_shadow_trans_color"); coloured_shadow_trans_color87.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var weight_for_shadowray_coloured_shadow91 = new MathNode("weight_for_shadowray_coloured_shadow"); weight_for_shadowray_coloured_shadow91.ins.Value1.Value = 0f; weight_for_shadowray_coloured_shadow91.ins.Value2.Value = 1f; weight_for_shadowray_coloured_shadow91.Operation = MathNode.Operations.Multiply; weight_for_shadowray_coloured_shadow91.UseClamp = false; var transparency_texture62 = new ImageTextureNode("transparency_texture"); transparency_texture62.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); transparency_texture62.Projection = TextureNode.TextureProjection.Flat; transparency_texture62.ColorSpace = TextureNode.TextureColorSpace.None; transparency_texture62.Extension = TextureNode.TextureExtension.Repeat; transparency_texture62.Interpolation = InterpolationType.Linear; transparency_texture62.UseAlpha = true; transparency_texture62.IsLinear = false; var transpluminance63 = new RgbToLuminanceNode("transpluminance"); transpluminance63.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var invert_luminence64 = new MathNode("invert_luminence"); invert_luminence64.ins.Value1.Value = 1f; invert_luminence64.ins.Value2.Value = 0f; invert_luminence64.Operation = MathNode.Operations.Subtract; invert_luminence64.UseClamp = false; var transparency_texture_amount67 = new MathNode("transparency_texture_amount"); transparency_texture_amount67.ins.Value1.Value = 1f; transparency_texture_amount67.ins.Value2.Value = part.TransparencyTexture.Amount; transparency_texture_amount67.Operation = MathNode.Operations.Multiply; transparency_texture_amount67.UseClamp = false; var toggle_diffuse_texture_alpha_usage117 = new MathNode("toggle_diffuse_texture_alpha_usage"); toggle_diffuse_texture_alpha_usage117.ins.Value1.Value = 1f; toggle_diffuse_texture_alpha_usage117.ins.Value2.Value = part.DiffuseTexture.UseAlphaAsFloat; toggle_diffuse_texture_alpha_usage117.Operation = MathNode.Operations.Multiply; toggle_diffuse_texture_alpha_usage117.UseClamp = false; var toggle_transparency_texture66 = new MathNode("toggle_transparency_texture"); toggle_transparency_texture66.ins.Value1.Value = part.HasTransparencyTextureAsFloat; toggle_transparency_texture66.ins.Value2.Value = 0f; toggle_transparency_texture66.Operation = MathNode.Operations.Multiply; toggle_transparency_texture66.UseClamp = false; var coloured_shadow_mix_custom93 = new MixClosureNode("coloured_shadow_mix_custom"); coloured_shadow_mix_custom93.ins.Fac.Value = 0f; var transparent80 = new TransparentBsdfNode("transparent"); transparent80.ins.Color.Value = new ccl.float4(1f, 1f, 1f, 1f); var add_diffuse_texture_alpha118 = new MathNode("add_diffuse_texture_alpha"); add_diffuse_texture_alpha118.ins.Value1.Value = 0f; add_diffuse_texture_alpha118.ins.Value2.Value = 0f; add_diffuse_texture_alpha118.Operation = MathNode.Operations.Add; add_diffuse_texture_alpha118.UseClamp = false; var custom_alpha_cutter85 = new MixClosureNode("custom_alpha_cutter"); custom_alpha_cutter85.ins.Fac.Value = 0f; var principledbsdf132 = new UberBsdfNode("principledbsdf"); principledbsdf132.ins.BaseColor.Value = part.TransparencyColorGamma; principledbsdf132.ins.SubsurfaceColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); principledbsdf132.ins.Metallic.Value = 0f; principledbsdf132.ins.Subsurface.Value = 0f; principledbsdf132.ins.SubsurfaceRadius.Value = new ccl.float4(0f, 0f, 0f, 1f); principledbsdf132.ins.Specular.Value = 0f; principledbsdf132.ins.Roughness.Value = part.ReflectionRoughnessPow2; principledbsdf132.ins.SpecularTint.Value = 0f; principledbsdf132.ins.Anisotropic.Value = 0f; principledbsdf132.ins.Sheen.Value = 0f; principledbsdf132.ins.SheenTint.Value = 0f; principledbsdf132.ins.Clearcoat.Value = 0f; principledbsdf132.ins.ClearcoatGloss.Value = 0f; principledbsdf132.ins.IOR.Value = part.IOR; principledbsdf132.ins.Transparency.Value = part.Transparency; principledbsdf132.ins.RefractionRoughness.Value = part.RefractionRoughnessPow2; principledbsdf132.ins.AnisotropicRotation.Value = 0f; principledbsdf132.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); principledbsdf132.ins.ClearcoatNormal.Value = new ccl.float4(0f, 0f, 0f, 1f); principledbsdf132.ins.Tangent.Value = new ccl.float4(0f, 0f, 0f, 1f); var coloured_shadow_mix_glass_principled116 = new MixClosureNode("coloured_shadow_mix_glass_principled"); coloured_shadow_mix_glass_principled116.ins.Fac.Value = 0f; m_shader.AddNode(texcoord60); m_shader.AddNode(invert_transparency79); m_shader.AddNode(diffuse_texture61); m_shader.AddNode(weight_diffuse_amount_by_transparency_inv78); m_shader.AddNode(invert_alpha76); m_shader.AddNode(diffuse_texture_amount65); m_shader.AddNode(honor_texture_repeat77); m_shader.AddNode(repeat_mixer75); m_shader.AddNode(diffuse_behind_texture_through_alpha119); m_shader.AddNode(multiply120); m_shader.AddNode(multiply129); m_shader.AddNode(mix125); m_shader.AddNode(separate_base_color73); m_shader.AddNode(separate_diffuse_texture_color72); m_shader.AddNode(subtract126); m_shader.AddNode(subtract127); m_shader.AddNode(subtract128); m_shader.AddNode(bump_texture69); m_shader.AddNode(bump_texture_to_bw70); m_shader.AddNode(bump_amount71); m_shader.AddNode(final_base_color74); m_shader.AddNode(bump68); m_shader.AddNode(diffuse82); m_shader.AddNode(shadeless_bsdf94); m_shader.AddNode(attenuated_reflection_color104); m_shader.AddNode(fresnel_based_on_constant124); m_shader.AddNode(simple_reflection110); m_shader.AddNode(fresnel_reflection111); m_shader.AddNode(fresnel_reflection_if_reflection_used131); m_shader.AddNode(select_reflection_or_fresnel_reflection109); m_shader.AddNode(shadeless95); m_shader.AddNode(glossy96); m_shader.AddNode(reflection_factor112); m_shader.AddNode(attennuated_refraction_color106); m_shader.AddNode(refraction84); m_shader.AddNode(diffuse_plus_glossy107); m_shader.AddNode(blend_in_transparency83); m_shader.AddNode(separate_xyz100); m_shader.AddNode(multiply101); m_shader.AddNode(combine_xyz99); m_shader.AddNode(environment_texture97); m_shader.AddNode(attenuated_environment_color102); m_shader.AddNode(diffuse_glossy_and_refraction108); m_shader.AddNode(diffuse98); m_shader.AddNode(invert_roughness88); m_shader.AddNode(multiply_transparency89); m_shader.AddNode(light_path86); m_shader.AddNode(multiply_with_shadowray90); m_shader.AddNode(custom_environment_blend103); m_shader.AddNode(coloured_shadow_trans_color87); m_shader.AddNode(weight_for_shadowray_coloured_shadow91); m_shader.AddNode(transparency_texture62); m_shader.AddNode(transpluminance63); m_shader.AddNode(invert_luminence64); m_shader.AddNode(transparency_texture_amount67); m_shader.AddNode(toggle_diffuse_texture_alpha_usage117); m_shader.AddNode(toggle_transparency_texture66); m_shader.AddNode(coloured_shadow_mix_custom93); m_shader.AddNode(transparent80); m_shader.AddNode(add_diffuse_texture_alpha118); m_shader.AddNode(custom_alpha_cutter85); m_shader.AddNode(principledbsdf132); m_shader.AddNode(coloured_shadow_mix_glass_principled116); texcoord60.outs.UV.Connect(diffuse_texture61.ins.Vector); invert_transparency79.outs.Value.Connect(weight_diffuse_amount_by_transparency_inv78.ins.Value2); diffuse_texture61.outs.Alpha.Connect(invert_alpha76.ins.Value2); diffuse_texture61.outs.Color.Connect(diffuse_texture_amount65.ins.Color2); weight_diffuse_amount_by_transparency_inv78.outs.Value.Connect(diffuse_texture_amount65.ins.Fac); invert_alpha76.outs.Value.Connect(honor_texture_repeat77.ins.Value1); diffuse_texture_amount65.outs.Color.Connect(repeat_mixer75.ins.Color1); honor_texture_repeat77.outs.Value.Connect(repeat_mixer75.ins.Fac); repeat_mixer75.outs.Color.Connect(diffuse_behind_texture_through_alpha119.ins.Color1); diffuse_texture61.outs.Alpha.Connect(multiply120.ins.Value1); multiply120.outs.Value.Connect(multiply129.ins.Value1); invert_transparency79.outs.Value.Connect(multiply129.ins.Value2); multiply129.outs.Value.Connect(mix125.ins.Fac); diffuse_behind_texture_through_alpha119.outs.Color.Connect(separate_base_color73.ins.Image); mix125.outs.Color.Connect(separate_diffuse_texture_color72.ins.Image); separate_base_color73.outs.R.Connect(subtract126.ins.Value1); separate_diffuse_texture_color72.outs.R.Connect(subtract126.ins.Value2); separate_base_color73.outs.G.Connect(subtract127.ins.Value1); separate_diffuse_texture_color72.outs.G.Connect(subtract127.ins.Value2); separate_base_color73.outs.B.Connect(subtract128.ins.Value1); separate_diffuse_texture_color72.outs.B.Connect(subtract128.ins.Value2); texcoord60.outs.UV.Connect(bump_texture69.ins.Vector); bump_texture69.outs.Color.Connect(bump_texture_to_bw70.ins.Color); subtract126.outs.Value.Connect(final_base_color74.ins.R); subtract127.outs.Value.Connect(final_base_color74.ins.G); subtract128.outs.Value.Connect(final_base_color74.ins.B); bump_texture_to_bw70.outs.Val.Connect(bump68.ins.Height); bump_amount71.outs.Value.Connect(bump68.ins.Strength); final_base_color74.outs.Image.Connect(diffuse82.ins.Color); bump68.outs.Normal.Connect(diffuse82.ins.Normal); final_base_color74.outs.Image.Connect(shadeless_bsdf94.ins.Color); bump68.outs.Normal.Connect(fresnel_based_on_constant124.ins.Normal); fresnel_based_on_constant124.outs.Fac.Connect(fresnel_reflection111.ins.R); simple_reflection110.outs.Image.Connect(select_reflection_or_fresnel_reflection109.ins.Color1); fresnel_reflection111.outs.Image.Connect(select_reflection_or_fresnel_reflection109.ins.Color2); fresnel_reflection_if_reflection_used131.outs.Value.Connect(select_reflection_or_fresnel_reflection109.ins.Fac); diffuse82.outs.BSDF.Connect(shadeless95.ins.Closure1); shadeless_bsdf94.outs.Emission.Connect(shadeless95.ins.Closure2); attenuated_reflection_color104.outs.Color.Connect(glossy96.ins.Color); bump68.outs.Normal.Connect(glossy96.ins.Normal); select_reflection_or_fresnel_reflection109.outs.Color.Connect(reflection_factor112.ins.Image); attennuated_refraction_color106.outs.Color.Connect(refraction84.ins.Color); bump68.outs.Normal.Connect(refraction84.ins.Normal); shadeless95.outs.Closure.Connect(diffuse_plus_glossy107.ins.Closure1); glossy96.outs.BSDF.Connect(diffuse_plus_glossy107.ins.Closure2); reflection_factor112.outs.R.Connect(diffuse_plus_glossy107.ins.Fac); shadeless95.outs.Closure.Connect(blend_in_transparency83.ins.Closure1); refraction84.outs.BSDF.Connect(blend_in_transparency83.ins.Closure2); texcoord60.outs.EnvEmap.Connect(separate_xyz100.ins.Vector); separate_xyz100.outs.Y.Connect(multiply101.ins.Value1); separate_xyz100.outs.X.Connect(combine_xyz99.ins.X); multiply101.outs.Value.Connect(combine_xyz99.ins.Y); separate_xyz100.outs.Z.Connect(combine_xyz99.ins.Z); combine_xyz99.outs.Vector.Connect(environment_texture97.ins.Vector); environment_texture97.outs.Color.Connect(attenuated_environment_color102.ins.Color2); diffuse_plus_glossy107.outs.Closure.Connect(diffuse_glossy_and_refraction108.ins.Closure1); blend_in_transparency83.outs.Closure.Connect(diffuse_glossy_and_refraction108.ins.Closure2); attenuated_environment_color102.outs.Color.Connect(diffuse98.ins.Color); invert_roughness88.outs.Value.Connect(multiply_transparency89.ins.Value1); multiply_transparency89.outs.Value.Connect(multiply_with_shadowray90.ins.Value1); light_path86.outs.IsShadowRay.Connect(multiply_with_shadowray90.ins.Value2); diffuse_glossy_and_refraction108.outs.Closure.Connect(custom_environment_blend103.ins.Closure1); diffuse98.outs.BSDF.Connect(custom_environment_blend103.ins.Closure2); final_base_color74.outs.Image.Connect(coloured_shadow_trans_color87.ins.Color); multiply_with_shadowray90.outs.Value.Connect(weight_for_shadowray_coloured_shadow91.ins.Value1); texcoord60.outs.UV.Connect(transparency_texture62.ins.Vector); transparency_texture62.outs.Color.Connect(transpluminance63.ins.Color); transpluminance63.outs.Val.Connect(invert_luminence64.ins.Value2); invert_luminence64.outs.Value.Connect(transparency_texture_amount67.ins.Value1); invert_alpha76.outs.Value.Connect(toggle_diffuse_texture_alpha_usage117.ins.Value1); transparency_texture_amount67.outs.Value.Connect(toggle_transparency_texture66.ins.Value2); custom_environment_blend103.outs.Closure.Connect(coloured_shadow_mix_custom93.ins.Closure1); coloured_shadow_trans_color87.outs.BSDF.Connect(coloured_shadow_mix_custom93.ins.Closure2); weight_for_shadowray_coloured_shadow91.outs.Value.Connect(coloured_shadow_mix_custom93.ins.Fac); toggle_diffuse_texture_alpha_usage117.outs.Value.Connect(add_diffuse_texture_alpha118.ins.Value1); toggle_transparency_texture66.outs.Value.Connect(add_diffuse_texture_alpha118.ins.Value2); coloured_shadow_mix_custom93.outs.Closure.Connect(custom_alpha_cutter85.ins.Closure1); transparent80.outs.BSDF.Connect(custom_alpha_cutter85.ins.Closure2); add_diffuse_texture_alpha118.outs.Value.Connect(custom_alpha_cutter85.ins.Fac); bump68.outs.Normal.Connect(principledbsdf132.ins.Normal); bump68.outs.Normal.Connect(principledbsdf132.ins.ClearcoatNormal); principledbsdf132.outs.BSDF.Connect(coloured_shadow_mix_glass_principled116.ins.Closure1); coloured_shadow_trans_color87.outs.BSDF.Connect(coloured_shadow_mix_glass_principled116.ins.Closure2); weight_for_shadowray_coloured_shadow91.outs.Value.Connect(coloured_shadow_mix_glass_principled116.ins.Fac); if (part.HasDiffuseTexture) { RenderEngine.SetTextureImage(diffuse_texture61, part.DiffuseTexture); RenderEngine.SetProjectionMode(m_shader, part.DiffuseTexture, diffuse_texture61, texcoord60); } if (part.HasBumpTexture) { RenderEngine.SetTextureImage(bump_texture69, part.BumpTexture); RenderEngine.SetProjectionMode(m_shader, part.BumpTexture, bump_texture69, texcoord60); } if (part.HasTransparencyTexture) { RenderEngine.SetTextureImage(transparency_texture62, part.TransparencyTexture); RenderEngine.SetProjectionMode(m_shader, part.TransparencyTexture, transparency_texture62, texcoord60); } if (part.HasEnvironmentTexture) { RenderEngine.SetTextureImage(environment_texture97, part.EnvironmentTexture); RenderEngine.SetProjectionMode(m_shader, part.EnvironmentTexture, environment_texture97, texcoord60); } if (part.CyclesMaterialType == ShaderBody.CyclesMaterial.Glass) { return(coloured_shadow_mix_glass_principled116); } return(custom_alpha_cutter85); }