Exemple #1
0
    //将物体运动方向转化为地图上的箭头指示
    public virtual void ImageEuler(Vector3 moveDirection)
    {
        Vector2 xzDir       = new Vector2(moveDirection.x, moveDirection.z);
        Vector3 eulerAngles = Quaternion.FromToRotation(Vector3.forward, moveDirection).eulerAngles;

        playerImage.localEulerAngles = new Vector3(0, 0, 90 + U_Math.Vector2ToEulerY(xzDir));
    }
Exemple #2
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    public virtual Vector2 GetTrueRatio(Transform tran)
    {
        Vector4 camCorner = U_Camera.GetCorners_Vector4(cam, camSectionHeight);
        float   xRatio    = U_Math.GetRatio(tran.position.x, camCorner.z, camCorner.w);
        float   zRatio    = U_Math.GetRatio(tran.position.z, camCorner.y, camCorner.x);

        return(new Vector2(xRatio, zRatio));
    }
Exemple #3
0
    public virtual void PostionToMapPosition(Transform tran, RectTransform rectTran)
    {
        Vector4 camCorner = U_Camera.GetCorners_Vector4(cam, camSectionHeight);
        float   xRatio    = U_Math.GetRatio(tran.position.x, camCorner.z, camCorner.w);
        float   zRatio    = U_Math.GetRatio(tran.position.z, camCorner.y, camCorner.x);
        float   x         = xRatio * bg_width + bg_left;
        float   y         = zRatio * bg_height + bg_bottom;

        rectTran.anchoredPosition = new Vector2(x, y);
    }