Exemple #1
0
        /// <summary>
        /// Loads the UW block.
        /// </summary>
        /// <returns><c>true</c>, if UW block was loaded, <c>false</c> otherwise.</returns>
        /// <param name="arkData">Ark data.</param>
        /// <param name="blockNo">Block no.</param>
        /// <param name="targetDataLen">Target data length.</param>
        /// <param name="uwb">Uwb.</param>
        public static bool LoadUWBlock(char[] arkData, int blockNo, long targetDataLen, out UWBlock uwb)
        {
            uwb = new UWBlock();
            int NoOfBlocks = (int)getValAtAddress(arkData, 0, 32);

            switch (main.curgame)
            {
            case main.GAME_UW2:
            {        //6 + block *4 + (noOfBlocks*type)
                uwb.Address         = (int)getValAtAddress(arkData, 6 + (blockNo * 4), 32);
                uwb.CompressionFlag = (int)getValAtAddress(arkData, 6 + (blockNo * 4) + (NoOfBlocks * 4), 32);
                uwb.DataLen         = getValAtAddress(arkData, 6 + (blockNo * 4) + (NoOfBlocks * 8), 32);
                uwb.ReservedSpace   = getValAtAddress(arkData, 6 + (blockNo * 4) + (NoOfBlocks * 12), 32);
                if (uwb.Address != 0)
                {
                    if (((uwb.CompressionFlag >> 1) & 0x01) == 1)
                    {        //data is compressed;
                        uwb.Data = unpackUW2(arkData, uwb.Address, ref uwb.DataLen);
                        return(true);
                    }
                    else
                    {
                        uwb.Data = new char[uwb.DataLen];
                        int b = 0;
                        for (long i = uwb.Address; i < uwb.Address + uwb.DataLen; i++)
                        {        //Copy the data to the block.
                            uwb.Data[b++] = arkData[i];
                        }
                        return(true);
                    }
                }
                else
                {
                    uwb.DataLen = 0;
                    return(false);
                }
            }

            default:
            {
                uwb.Address = getValAtAddress(arkData, (blockNo * 4) + 2, 32);
                if (uwb.Address != 0)
                {
                    uwb.Data            = new char[targetDataLen];
                    uwb.DataLen         = targetDataLen;
                    uwb.CompressionFlag = 0;
                    int b = 0;
                    for (long i = uwb.Address; i < uwb.Address + uwb.DataLen; i++)
                    {        //Copy the data to the block.
                        uwb.Data[b++] = arkData[i];
                    }
                    return(true);
                }
                else
                {
                    uwb.DataLen = 0;
                    return(false);
                }
            }
            }
        }