public void ThenPubnubShouldGenerateUniqueIdentifier() { Debug.Log("Running ThenPubnubShouldGenerateUniqueIdentifier()"); Pubnub pubnub = new Pubnub("demo", "demo", "", "", false); UUnitAssert.NotNull(pubnub.GenerateGuid()); }
void GetProducerCallback(string res) { JsonData jd = JsonMapper.ToObject(res); Producer producer = new Producer((int)(jd[Param.PRODUCER_ID]), (string)(jd[Param.NAME]), (string)(jd[Param.DETAILS]), StringUtil.StringToDateTime((string)(jd[Param.MODIFIED]))); UUnitAssert.NotNull(producer); }
void GetAllSceneTypeCallback(string res) { JsonData jd = JsonMapper.ToObject(res); UUnitAssert.True(jd.IsArray); SceneType sceneType = new SceneType((int)(jd[0][Param.TYPE_ID]), (string)(jd[0][Param.NAME]), (string)jd[Param.PICTURE_ID], StringUtil.StringToDateTime((string)(jd[0][Param.MODIFIED]))); UUnitAssert.NotNull(sceneType); }
void GetScenesCallback(string res) { JsonData jd = JsonMapper.ToObject(res); UUnitAssert.True(jd.IsArray); Scene scene = new Scene((int)(jd[0][Param.SCENE_ID]), (string)(jd[0][Param.NAME]), (int)(jd[0][Param.TYPE_ID]), (string)(jd[0][Param.PIC_URL]), (string)(jd[0][Param.DETAILS]), StringUtil.StringToDateTime((string)(jd[0][Param.MODIFIED])), (int)jd[Param.ASSET_ID], (string)jd[Param.PRODUCTS]); UUnitAssert.NotNull(scene); }
protected override void SetUp() { animation = GameObject.FindObjectOfType(typeof(SpriteAnimation)) as SpriteAnimation; UUnitAssert.NotNull(Resources.Load(clothesPath)); GameObject clothesGo = Resources.Load(clothesPath) as GameObject; GameObject weaponGo = Resources.Load(weaponPath) as GameObject; GameObject clothesGo1 = Resources.Load(clothesPath1) as GameObject; clothesPrefab = clothesGo.GetComponent <Sprite>(); weaponPrefab = weaponGo.GetComponent <Sprite>(); clothesPrefab1 = clothesGo1.GetComponent <Sprite>(); }
void GetProductCallback(string res) { JsonData jd = JsonMapper.ToObject(res); UUnitAssert.True(!jd.IsArray); Product product = new Product((int)(jd[Param.PRODUCT_ID]), (int)(jd[Param.PRODUCER_ID]), (string)(jd[Param.NAME]), (int)(jd[Param.CID]), (string)(jd[Param.SIZE]), (string)(jd[Param.PIC_URL]), (string)(jd[Param.DETAILS]), (int)jd[Param.ASSET_ID], StringUtil.StringToDateTime((string)(jd[Param.MODIFIED]))); UUnitAssert.NotNull(product); }
public void TestAllMethods() { PrefixTest(); SpriteLayer clothesLayer = new ClothesLayer(); SpriteLayer weaponLayer = new WeaponLayer(); animation.PutLayer(clothesLayer); animation.PutLayer(weaponLayer); if (animation.IsPlaying) { animation.Stop(); UUnitAssert.False(animation.IsPlaying); animation.Play(); UUnitAssert.True(animation.IsPlaying); } else { animation.Play(); UUnitAssert.True(animation.IsPlaying); animation.Stop(); UUnitAssert.False(animation.IsPlaying); } weaponLayer = animation.GetLayer(LayerID.WEAPON); UUnitAssert.NotNull(weaponLayer); animation.Clear(weaponLayer); weaponLayer = animation.GetLayer(weaponLayer.id); UUnitAssert.NotNull(weaponLayer); weaponLayer.spritePrefab = weaponPrefab; animation.PutLayer(weaponLayer); animation.Open(clothesPrefab1, LayerID.CLOTHES); }
public void WriteTestSequence() { bool functionResult, callResult; string getErrorReport, saveErrorReport, fetchErrorReport; TestSuiteReport[] testResults; object nullReturn; // Reset a previous test if relevant callResult = CloudScriptListener.ExecuteCloudScript(CloudScriptListener.CSfunc_GetTestData, getRequest, out testResults, out fetchErrorReport); UUnitAssert.True(callResult, fetchErrorReport); // Verify that no data pre-exists callResult = CloudScriptListener.ExecuteCloudScript(CloudScriptListener.CSfunc_TestDataExists, getRequest, out functionResult, out getErrorReport); UUnitAssert.True(callResult, getErrorReport); UUnitAssert.False(functionResult, getErrorReport); // Save some data callResult = CloudScriptListener.ExecuteCloudScript(CloudScriptListener.CSfunc_SaveTestData, saveRequest, out nullReturn, out saveErrorReport); UUnitAssert.True(callResult, saveErrorReport); // Verify that the saved data exists callResult = CloudScriptListener.ExecuteCloudScript(CloudScriptListener.CSfunc_TestDataExists, getRequest, out functionResult, out getErrorReport); UUnitAssert.True(callResult, getErrorReport); UUnitAssert.True(functionResult, saveErrorReport); // Fetch that data callResult = CloudScriptListener.ExecuteCloudScript(CloudScriptListener.CSfunc_GetTestData, getRequest, out testResults, out fetchErrorReport); UUnitAssert.True(callResult, fetchErrorReport); UUnitAssert.NotNull(testResults, fetchErrorReport); // Verify that it was consumed callResult = CloudScriptListener.ExecuteCloudScript(CloudScriptListener.CSfunc_TestDataExists, getRequest, out functionResult, out getErrorReport); UUnitAssert.True(callResult, getErrorReport); UUnitAssert.False(functionResult, getErrorReport); }
private void PrefixTest() { UUnitAssert.NotNull(animation); UUnitAssert.NotNull(clothesPrefab); UUnitAssert.NotNull(weaponPrefab); }