static int OnMove(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UUIEventListener obj = (UUIEventListener)ToLua.CheckObject <UUIEventListener>(L, 1); UnityEngine.EventSystems.AxisEventData arg0 = (UnityEngine.EventSystems.AxisEventData)ToLua.CheckObject <UnityEngine.EventSystems.AxisEventData>(L, 2); obj.OnMove(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }