Exemple #1
0
 // Token: 0x06004CE3 RID: 19683 RVA: 0x0019BFD6 File Offset: 0x0019A3D6
 public void Init(USpeakPlayer owner)
 {
     this.m_Owner = owner;
     USpeakOwnerInfo.USpeakPlayerMap.Add(owner.PlayerID, this);
     USpeakOwnerInfo.USpeakerMap.Add(this, base.GetComponent <USpeaker>());
     UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
 }
Exemple #2
0
    /// <summary>
    /// Initialize with the given owner
    /// </summary>
    public void Init(USpeakPlayer owner)
    {
        this.m_Owner = owner;
        USpeakPlayerMap.Add(owner.PlayerID, this);
        USpeakerMap.Add(this, GetComponent <USpeaker>());

        // we don't need scene loads destroying the game object... it will automatically be handled by players leaving
        DontDestroyOnLoad(gameObject);
    }
Exemple #3
0
    /// <summary>
    /// Call this when a new player joins
    /// </summary>
    public static void PlayerJoined(string PlayerID)
    {
        GameObject      uspeaker  = (GameObject)Instantiate(Resources.Load("USpeakerPrefab"));
        USpeakOwnerInfo ownerInfo = uspeaker.AddComponent <USpeakOwnerInfo>();

        USpeakPlayer player = new USpeakPlayer();

        player.PlayerID = PlayerID;

        ownerInfo.Init(player);
    }