/// <summary> /// Adds an entity to the world. /// </summary> /// <returns>The ID of the entity.</returns> public int AddEntity(URollbackEntityData entityData) { int entityID = idCounter; entities.Add(entityID, new URollbackEntity(entityID, entityData)); idCounter++; return(entityID); }
public void SaveData(URollbackEntityData entityData) { this.entityData = entityData; }
public URollbackEntity(int ID, URollbackEntityData entityData) { this.ID = ID; this.entityData = entityData; }
public void LoadData(URollbackEntityData entityData) { }