public void SetNewHomeServer(string backendServerSystemId) { ServiceRegistration.Get <ILogger>().Info("ServerConnectionManager: Attaching to MediaPortal backend server '{0}'", backendServerSystemId); ServiceRegistration.Get <ILogger>().Debug("ServerConnectionManager: Stopping to watch for MediaPortal servers"); lock (_syncObj) if (_serverWatcher != null) { _serverWatcher.Stop(); _serverWatcher = null; } ServiceRegistration.Get <ILogger>().Debug("ServerConnectionManager: Building UPnP control point for communication with the new home server"); UPnPClientControlPoint cp; lock (_syncObj) cp = _controlPoint; if (cp != null) { cp.Stop(); // Must be outside the lock - sends messages } lock (_syncObj) { ISettingsManager settingsManager = ServiceRegistration.Get <ISettingsManager>(); ServerConnectionSettings settings = settingsManager.Load <ServerConnectionSettings>(); // Here, we only set the system ID of the new home server. The server's system ID will remain in the settings // until method SetNewHomeServer is called again. settings.HomeServerSystemId = backendServerSystemId; settingsManager.Save(settings); _controlPoint = BuildClientControlPoint(backendServerSystemId); } _controlPoint.Start(); // Outside the lock ServerConnectionMessaging.SendServerConnectionStateChangedMessage(ServerConnectionMessaging.MessageType.HomeServerAttached); }